Quantcast
Channel: The VG Resource - All Forums
Viewing all articles
Browse latest Browse all 16314

Mega Man Star Force 2 Rips

$
0
0
So, some folks on an old forum I go to led me to an unpacker for the models.bin in the game. I'll be testing it on SF1 and SF3 some time later.

I'm aware that KurainoOni has been working on MMSF rips and recently released Ninja Tribe, but I PMed him a while ago and he told me that the reason Zerker and Saurian Tribes haven't been released was because there was warping in his rip. His old tools are out of date and incompatible with the current java and his current tools are the reason for the warping of the models. The unpacker I used just unpacked all of the lz10 compressed models and textures in the models.bin I extracted from the NDS file. And there doesn't seem be any problems with the rips.

My only problem is that the files extracted are all labelled numerically and not by name. So most of the time I'm going to be labeling all the files I got. Interestingly enough, is that models in SF1 are also in SF2. For example : Gatling and DarkSword Battle cards.

I currently have Zerker Tribe submitted and pending approval  and I'll work on getting the rest of Mega Man's forms done. Another interesting point is that all of Mega Man's flame effects behind Omega-Xis's head in all of his forms,Zerker Tribe's sword and Ninja Tribe's shuriken are saved as separate models from the Mega Man models, so those have to be inserted manually. Though considering that KurainoOni has released Ninja Tribe without the shuriken, I'm not sure how to release the shuriken.

[Image: 4920.png]

Viewing all articles
Browse latest Browse all 16314

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>