http://postimg.org/image/kfmf2c4xx/
Working with: MH-Tri (Wii) Animation Data & Models.
Here is the issue I am getting when I export the human animations. There is an option in the BRRES Viewer to "Play Rotations Only" but I am not sure how to accomplish this same task over in Autodesk Maya.
I've got the NPC models who are rigged and I simply want to bring him over to Maya and then play an animation of my choosing on the rigged skeleton. How can I do this?
The joints keep getting bunched up together and i'm really not sure how to fix this.
http://postimg.org/image/49qccxi61/
Thank you!
Working with: MH-Tri (Wii) Animation Data & Models.
Here is the issue I am getting when I export the human animations. There is an option in the BRRES Viewer to "Play Rotations Only" but I am not sure how to accomplish this same task over in Autodesk Maya.
I've got the NPC models who are rigged and I simply want to bring him over to Maya and then play an animation of my choosing on the rigged skeleton. How can I do this?
The joints keep getting bunched up together and i'm really not sure how to fix this.
http://postimg.org/image/49qccxi61/
Thank you!