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Channel: The VG Resource - All Forums

Hi!

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Hello! Smile

Current name's Toastshark. I've been visiting this site for a while (a few years now actually?), and recently decided to join too!
I've got an interest in pixelart, DS games, and the pixelart of DS games, so that's what I'm mostly here for.

Also, admittedly I'm rather new to actually using forums instead of just lurking + English isn't my native language, so apologies in advance to any mistakes lol

Greetings everyone!

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Hello everyone, I'm G-Rex! (Short for Generousaurus Rex)

I'm an artist and a game developer. Those are two main things to let you know about me.

My interest in vg source is the reason why I want to be the part of the community, I always find vg source useful and informative and I want to participate in vg resource stuff.  Smile
I also want to be part of society, so I try my best to be a good and nice person to everyone, hopefully!
But unfortunately, I'm an introvert person, so I'm usually scared of everyone, but hopefully I will try to find friends here!

Help export .sdfdata

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Hello, I don't know if the title would be correct but I want to extract 3D models from a .sdfdata file and I tried this 

https://www.vg-resource.com/thread-41994.html

and it didn't work 

I know that the game was created by Ubisoft and that the graphics engine is Snowdrop but.
I can't find anything on how to convert it to .obj or .fbx


greetings

help with renders for icons for model submissions

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haiii im literally clueless with blender and 3d modeling in general, but i am trying to submit models from persona Q (the ones that are used during dialogue; the ones on here are their battle models, they have simpler shapes. noticeably, the models i have ripped all have hands that have all five fingers separated) and i have no idea how to make renders for the icons for my submissions! Sad i notice how the icons on things usually are all at the same angle and have transparent backgrounds, but i only know how to make a render from whatever angle im viewing the model at in the viewport.

if someone could provide a tutorial that a complete newbie to blender like myself could understand, i would greatly appreciate it! or if someone who knows how to make renders would offer to do these renders for me, i would be more than happy to share all the models' files (there are 25... i'm so sorry T_T). i can only offer my gratitude or perhaps some drawings in return (im a 2d hobby artist. not the best but not the worst), i understand that it's quite a lot to request of someone, so i don't expect there to be any volunteers for the latter path ^^Sweatdrop

thank you!!

Greetings

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Hello, I'm MarioManiacYT. 
I'm an artist and a fan of retro games.
I used to make pixel art and have Deviantart and Twitter/X
I'm into obscure, weird, and unlicensed games. (Bootlegs, knockoffs, demakes, etc)
I'm new to VGResocures and I want to meet people on here to know about the site.

Android Sprite Ripping apps for ROMS

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I just want to know if there are any Android apps for Sprite ripping and I'm using a Chromebook. 
I wanted to rip NES game sprites on a android

Any suggestions?

Can someone make a .bms for me?

Is the site failing to load for anyone else?

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I keep getting "cannot connect to server" messages, except for times like now when I'm not and am able to post.

It's very spotty and only just started today.

What might Nintendo's decision to force Gary to remove Nintendo assets from Gary Mods

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I got into a discussion on Twitter now that I discovered the Nintendo ordered the removal of all his assets used in Gary Mods, content included by players, it worries me, since we do almost the same thing here, we upload game assets for use in different ways, independently whether it will involve money or not, I don't know how many percent of content we have here, I don't know, 60% of the content on the site is Nintendo, this really worried me so much that I had to write it in English and revise it 3 times before sending

Cappy sprites.

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Somewhat of a weird watermark placement there.

Also that Alt palette was originally supposed to be like Poison Mash (from KSSU) but then I got the colors wrong (Mash's actual colors are sky blue, purple and gray) so now it's like a Poison Mushroom from Mario or something.

(Also, Vinny jumpscare.)

.png   Untitled1811_20240213223453.png (Size: 31.94 KB / Downloads: 6)

Does anyone know what tools to use to rip Genesis sprites?

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I've been wanting to rip sprites from ROM hacks, but I do not know how ripping them works, or how to get their palettes in RAW form. Does anybody know how?

dae model is deformed when reimporting to blender

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I'm preparing a model for my first submission, and I wanted to include some of the models animations since I already have them ripped and to showcase that the rig works properly. However I'm running into an issue when reimporting the dae file into blender to see if it works properly, the model initially seems fine, but the moment i hit play to view the animation, the model flips 90 degrees, enlarges, and part of the model becomes distorted as it animates.

Here's a link to a (unlisted) video showing the issue, as well as all my export settings (sorry if thats slightly more incovenient to view, even when trimmed to fit within the upload size limit it still wouldnt work for some reason): https://youtu.be/uzIT1xO_qiw . I thought it might be the global orientation setting on export, but that doesn't seem to be it, and applying transforms makes my model vanish when animating before I even export.

What confuses me most is that initially the model seems fine, its specifically the animation playing that messes it up, its as if the file type is misinterpreting the animation data, because I've used these models/animations in unreal as fbx files with no issue. I haven't really used dae files before, nor am i a blender expert, this model was exported as an fbx from noesis before i brought it into blender, would that be causing the issue? any help is appreciated

[psp] GoW:Chains of Olympus localization

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I've been trying to localize God of War Chains of Olympus for about a year now. The main problem is changing the font. 
I know where the image with the font is located, and currently I can only extract it through PPSSPP in PNG format. 
If you're wondering why I need to change the font, I'll explain. I'm trying to translate into Ukrainian and the Latin alphabet doesn't work for me, I need the Cyrillic one.

I have tried to edit the file (game.bin) with Tile Molester and Crystaltile 2, but without success. 
Also, I managed to unpack with BMS script and get two files from there, where the content was already split into a file with a font and a file with text (all in .rad format).
In general, if anyone can explain how to edit the "texture" of the text in this game, please do.
I'm not sure what else I can add to the topic description, so if you need anything else, please let me know.

TLOZ: Ocarina of Time ful lmap N64

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Using lemmy's tool I managed to port the full ocarina of time N64 map.
I manually fixed the alpha textures using photoshop one by one.


Looks fantastic in Garrys Mod.


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I'm the new kid

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Hey yo. 
I'm a retro guy I love 80s 90s and y2k stuff





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