Articles on this Page
- 09/14/18--08:39: _XWVM Facebook
- 09/14/18--13:47: _Waluigi Sprite (wor...
- 09/14/18--17:59: _Hello! Nice to begi...
- 09/14/18--20:21: _Email problems
- 09/14/18--21:03: _30 minute show content
- 09/15/18--00:00: _http://wheelsend.co...
- 09/15/18--00:13: _to make, and confident
- 09/15/18--00:14: _http://wheelsend.co...
- 09/15/18--00:39: _What makes models u...
- 09/15/18--01:01: _http://wheelsend.co...
- 09/15/18--01:44: _http://www.7supplem...
- 09/15/18--02:10: _http://www.hitslimb...
- 09/15/18--02:24: _Getting tools and e...
- 09/11/18--04:05: _Hi all, glad to be ...
- 09/11/18--09:10: _Disney Magical worl...
- 09/11/18--13:15: _DBZBT3 Textures [Ba...
- 09/12/18--13:38: _Hello. I am Shippy.
- 09/12/18--14:34: _LABO - Joycon Model
- 09/12/18--15:11: _Hello Everyone!
- 09/15/18--15:23: _HighSchool DXD Sprites
- 09/14/18--08:39: XWVM Facebook
- 09/14/18--13:47: Waluigi Sprite (working on)
- 09/14/18--17:59: Hello! Nice to begin here!
- 09/14/18--20:21: Email problems
- 09/14/18--21:03: 30 minute show content
- 09/15/18--00:00: http://wheelsend.com/mega-lean-forskolin/
- 09/15/18--00:13: to make, and confident
- 09/15/18--00:14: http://wheelsend.com/viantis-male-enhancement/
- 09/15/18--00:39: What makes models unrippable or hard to rip?
- 09/15/18--01:01: http://wheelsend.com/mega-lean-forskolin/
- 09/15/18--01:44: http://www.7supplements.org/keto-fit-uk/
- 09/15/18--02:10: http://www.hitslimbody.com/rapid-trim-keto/
- 09/11/18--04:05: Hi all, glad to be here :)
- 09/11/18--09:10: Disney Magical world 2 .fbc format
- 09/11/18--13:15: DBZBT3 Textures [Batt.unk]
- 09/12/18--13:38: Hello. I am Shippy.
- 09/12/18--14:34: LABO - Joycon Model
- 09/12/18--15:11: Hello Everyone!
- 09/15/18--15:23: HighSchool DXD Sprites
I found this group some months back on Facebook: https://www.facebook.com/groups/512806878928876/, and from the look of some of their renders, videos, etc, their work on trying to modernize the original Star Wars: X-wing from 1993 seems to be promising. I’m sure there are some people on this site who might be very interested in learning more about this group, perhaps make their own contributions to it.
Just take a look at their videos right here:
XWVM Prototype Gameplay (2016-12-03)
XWVM Gameplay 2017-03-25
XWVM Gameplay 2017-04-28
Hi everyone! I am new here and I would like to show you my art that im actually working on, since there is not many waluigi sprites around I decided to make one with the style of Mario&Luigi: Paper Jam.. if you do your research you will notice that I used a Luigi sprite in order to make my Waluigi. Thanks to "Ploaj" who submitted the luigi sprite posted on another website, yet I don't know if I am able to post the link here so I won't.
Hi guys, I´m a new user that´s passing by, I´m even a bit nervious about this, so please excuse me for any mistake I make when I attemp to understand how this place is.
As I don´t know where to start, I think this could be a good way to do so:
This is a custom sprite I made and the original one
Original sprite made by NO Body
I know there are 2 gray pixels under his hair that seem weird, a mistake in my past that I´ll fix later.
What do you think of it? I edited it so it can fit a character I have in mind for a game hopefully I´ll do someday, and it did that perfectly.
Some tips to make sprites would also be nice.
Hey for some reason I can't use my email that was attached to this account anymore and have to use my personal email to get in my account the error just says its being disallowed from being used and I don't know why.
Hi, i need help in calculating
how much does a game variety should provide in order to not be overwhelming while still being usefully varied enough?
As such as, 30 minute game/match should provide at least how much variety based on unit's lifetime and capacity?
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This is slightly related to the last thread I made where I asked if there were any unrippable models from games.
The short answer to that is "Yes, so far", but now I would like to know WHY those models are unrippable or hard to rip. Does it has something to do with the engine the game is made off of, or how the models are saved? Maybe what software the models are made on, or is it just that our technology is too limited right now?
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This user (https://www.youtube.com/user/Slikhedgehog) is currently wasting his benefits by not providing us the tools we need for this cult classic because:
“I don't have the time to walk people through using my toolset, it's a personal project rather than something I've built for release that can be supported, bug free etc.”
Perhaps, if we were to persuade him...
Then again, it would be wise to just give him the time he needs.
Wow, don't know how much time is passed from my last time here. So much i forgot my id and password. Probably my mail is deleted too ahahahah
However, i'm glad to be here again. Hope to go along you all and have fun.
As for me, i'm mainly a spriter. i usually try ripping stuff myself for the "eventual need" from arcades or online games, if something piques my interest.
In the past i used to do stuff for mugen, stages and sprite edits for the community. Lately i'm more on the ripping side.
lastly, like the title, Glad to be here
Have all a nice day!
Hi! I'm trying to extract models from the Disney magical world 2 but they come in this .fbc format. I search everywhere and I can't find any way to open these models. Does someone know how can I work with the fbc format? Thank you!
Update: I found a workaround! After a long search on google I found the solution. It was very hard to find but you need hex editor. Open the file in hex editor and search for the bch format in the file. When you find a big BCH on the file delete everything that comes before that letter. Save and try to open on ohana3ds it works! Hope this helps somebody
I've extracted some textures from the Batt.unk, a UNK file (UNK stands for unknown extension) which represents the HUD (Heads-Up Display) during fights in Dragon Ball Z: Budokai Tenkaichi 3. This also includes the Replay Logo and the DBZBT3 Logo when viewing saved replays in the Data Center, along with a few unused textures which didn't make it into the final cut.
For Tenkaichi's sake, I've attached two examples (the unused 7-Star Dragon Ball and the Replay Logo previously mentioned).
Those unused textures are either leftovers from the Wii version of the game, or simply additional textures. The unused textures have "UNUSED" in square/circular brackets and in ALL CAPS, as seen in this couple of examples:
Most textures in DBZBT3 use 256 colors (1024 bytes), but some also use 16 colors (64 bytes). The 16 colors can technically count as sprites, however it'd be exhausting to upload a zip with JUST the 16 color textures, considering I extracted the textures in a hurry, without really caring about the color amount.
To avoid uploading each and every single .png file (for obvious reasons), I've compressed them all in a nice and comfy .zip file.
Here is the LINK.
NOTE: I'm not the best at English, nor do I claim to be. At least, I don't use English being my 2nd language as an excuse.
Small 7-Star Dragon Ball (UNUSED).png (Size: 97.66 KB / Downloads: 26)
Replay Logo.png (Size: 97.66 KB / Downloads: 29)
DBZBT3 Title Screen (Small res.).jpg (Size: 126.33 KB / Downloads: 6)
Hello!! My name is shipwreck, shippy for short.. and... I am a gamer. Oh wait... this.. this isn't the help desk... is it?
first post and I decided to make it a joycon. Ripped from Labo kit 1.
Hello everyone! My name is Metroid63, or you can call me Lucky! I usually will stick to sprites, so if you all need a little help, you can send me a message! Thank you for letting me be in this server!
I've been trying to figure out for the longest time now on how to view these files.