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Katsuragi Model From Senran Kagura(any game in the franchise)

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I Need this for an shitty 3D Game about shitty deviantart fetishes..
so... yeah..
also.. if ya want..you can rip the alternate ouftits too,owo

Burnout 3 cars.

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Hello, I need someone to rip some Burnout 3 car, mainly two traffic car.

Here what they look like:
[Image: 788.jpg]
[Image: 745.jpg]

If you have rips this models, contact me on discord, my username is Kuruma[color=rgba(255, 255, 255, 0.6)]#0611[/color]

Ripping Romancia: Another Legend, Sprites and Events

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I got into a slump ripping arcade games sprites, so I changed up a little.
Right now I am trying ripping sprites from Romancia: Another Legend or ロマンシア Another Legend for the PC.
Since the game is hard as super hard objects, I'll not rip from screenshots, I went for the files.
[Image: hlp1_zpsjlbz1k0f.jpg~original]
Thanks to some kind person, I got both Nana v1.3 and PS1mple to view and convert .DAT and .grp files to .TIM files.
In addition, he gave me a plug-in for Adobe Photoshop to view TIM files. PS1mple can also convert .TIM files to BMP directly.
But than came the problem:
[Image: hlp3_zpsonqjgfyn.png~original][Image: shot.00000003_zpsj4yinzfe.png~original]
I got this screenshot from the game by pure luck, before the text above it appeared, BTW.
What I want is the pictures to be extracted in their normal colors (below), unlike (above). And like I said, I don't want to fully play the game to rip its sprites.
[Image: hlp2_zps7zu3csei.png~original]

I was told that I should edit the image's color palette to resemble how it looks in the game, but how? A combination of the magic wand tool and the paint yielded messy results, as the colors went outside the selection.
I don't seems to find that option in Adobe Photoshop.
Can you help me here? I plan on doing the same for another Falcom Game, Dragon Slayer, New Legend of Heroes for the PC.

SFpac not working

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Hello. Recently I was trying to rip sonic Forces models from the .pac model. I downloaded SFpac (.exe type), but when I drop in a file, nothing happens.

Pressing enter closes the command line.

Unity Web Player models

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So i've been trying to rip models from a game made with the unity web player and i'm struggling to find any ways that don't require downloading a bunch of outdated versions of browsers and updated after UWP was abandoned.Does anyone know any way to atleast somehow get the data files?

K2 Slim Keto Simple, And Cheap And Reliable Weight Loss

Astra Superstars - Stella

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Started to rip Stella from the Sunsoft game "Astra Superstars"... But it's a little too much for me. If someone want to help/take over, here's what I've already done :
Screenshot
Sprite
Note that i used the Saturn version of the Game.

LMP, lazy.

Source? BOF4 fanart

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Who made this. https://www.zerochan.net/543675
Can't seem to reverse search it.
[Image: Breath.of.Fire.IV%3A.Utsurowazaru.Mono.600.543675.jpg]

Such a great scene, dipping in the water. 
Quite something i miss from BOF is fishing with the party member and having them being more alive.
This game sure has alot of untapped potential, more than its successor or predesecors.
Sorry, i can't spell properly... the euphoria kills me.

[Resource] ripping-related material on the Hellios

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Project Hellios is a forum-based database of links and others useful resources. This thread is going to focus on the information fetched specifically for model/resources ripping on Nintendo consoles.  Our goal is to create an index of already available resources to optimize your time.

List of 3DS ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

List of Nintendo Switch ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

List of Wii U ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

List of Wii ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

List of Nintendo DS ROM hacking tools on Gbatemp:
http://ourproject.org/forum/forum.php?th...up_id=2645

We got also some file trees as well. This could in theory be used to cross-reference file formats used by games.

Legend of Zelda Twilight Princess (USA) ROM content [Gamecube]:
https://ourproject.org/forum/forum.php?t...up_id=2645

The Legend of Zelda Breath of the Wild (USA) ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

Fantasy Life ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

Pokemon Ultra Moon (USA) ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

Pokemon Omega Ruby ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

Pokemon Y ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645

The Legend of Zelda: A Link Between Worlds (Europe) ROM content:
https://ourproject.org/forum/forum.php?t...up_id=2645


As a final note, it should be noted that the Hellios allow anonymous contributions (some being moderated first). Please share your thoughts on this thread.

Sonic Dash PAC-MAN Content

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Hey, can someone rip the PAC-MAN, Ms. PAC-MAN, Ghosts, and Bash models from sonic dash?

baby step, app salute creator

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Hello, i just got meself app salute creator that says can make app for PC to android...

How should i start?

I have this two image [Image: zSdCct8.jpg]
[Image: Breath.of.Fire.IV%3A.Utsurowazaru.Mono.600.543675.jpg]


Ihope to make something simple...maybe zoom in and zoom out, change image, exit start, setting.
Can i get some guide? Or maybe how to write the features i am trying to implement?
A view of the finished product before starting of sourt?? LIke GDD?

!!! Help appreciated.

Collaborate with dead or unavailable artists

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https://www.pixiv.net/member_illust.php?...id=7677981

[Image: 7677981_p0_master1200.jpg]

Basically this artist is gone, after a long battle with cancer, per the blog's description...
I've been eyeing to have the style of the artist since s4 league but there''s no clue or tutorial...
How do i get the permission to use this artist's style, officially and creditted to the artist?
to make an app/games?

Dae mane!

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Hi VG Resource! I'm new here.

My username, Sakana Oji, comes from the Japanese name of my favorite character, Ocean Prince, from the Puyo Puyo game series.

I can't think of what else to write. Does anyone have any ideas for me? Thanks!

Ragnarok Online 2 female swordman

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can I ask the female swordman model of Ragnarok Online 2 ? 

for same reason I can't rip her model ingame because RO 2 is shut down in Europe Sad 

I ask help Smile 

[img]<a href=[/img][Image: ro2-swordsman.jpg]

Trying to get Bayonetta dialogue

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I've been working to extract the Bayonetta game files so I can find the dialogue audio files.  So far I haven't had any luck and was hoping someone could point me in the right direction.  From what little I've been able to find out, they are in .aax file format, but unfortunately I haven't found any so far.

Any ideas?

Salutations!

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[Image: PIIINNNNEEE4x4.png]
Hello, everyone! I'm SomePineappleDewd, but you may call me in other nicknames if you'd like (e.g. Pine, Piney, SPD, Some Weirdo etc).

I'm just your average guy who happens to create art content in various forms as a hobby, primarily traditional and pixel (Currently transiting to digital at the moment). I may have a bit of an introvert personality, but I always am open to enjoying a good talk.

I've been visiting this site for some time, and I decided to join in to be part of the gaming community in some way. Even though I'm not a ripper, I make original pixel works in my spare time for the custom sprite section.

I'm a cartoon fanatic and am currently honing my art skills on various media in my pursuit of becoming an animator/cartoonist. My creativity knows no bounds when it comes to making art.

Thanks for reading my introduction, and I look forward to exploring this site!

~SomePineappleDewd

P.S. Beware my fruity silliness.

3D Pinball Express: Compressed Data

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Same old story of "I wanted to rip from this game but the data file is compressed and I can't find anyone to crack it" except this time it's a pinball game. The zip file here is only just the "Resources.dat" because I think sharing the EXE file along with it could be considered piracy.
I am curious to see if there's any models in this game too, the flippers looks like they are.

Ripping Moero Chronicle (PC) Character Sprites

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Greetings. First post, and first thing I've ever attempted to rip, so please forgive my inexperience.

So I've been unsuccessfully trying to rip character sprites from Moero Chronicle's PC version since the only available sprites as of now are the extremely small Vita versions (https://www.spriters-resource.com/playst...eet/81499/) for my friend and I to use in online tabletop stuff.

Anyway, I've figured out that I needed two things:
1. The ability to extract the game's .pac files
2. The ability to convert the .tid image files within said .pac files into .pngs (from there, smooth sailing, in theory)

I was able to do #1 after much wrestling and finangling with old Japanese(?) modding tools from 2016 for Hyperdimension Neptunia Re;Birth 1/2 (which is made by the same folks at Compile Heart/Idea Factory who made Moero Chronicle) that I got from (https://steamcommunity.com/sharedfiles/f...=453717187)

And as of now, I have a folder full of .tid files very tantalizingly close to being .pngs save for the fact that I cannot for the life of me get the "tidtool" to work. All documentation states that, when a .tid file is dragged onto the executable, the executable generates a .png (or .tiff/.bmp if specified, which I have both tried to no avail) in the same directory as the original .tid. That doesn't happen. Neither Japanese locale, running as admin, compatibility mode, or any combination of the three have remedied it. The only thing I've gotten it to produce is crash dump files, which also turn into gibberish. For the record, this is Windows 10; I'm considering setting up a W7 VM just to see if that works.

TL;DR: I have .tid image files I need to convert into .pngs and the program that's supposed to do that is fighting me every step of the way. Need alternative method or a way to make the program work, if anyone knows how.

Again, sorry for my naivety if I am posting in the wrong forum or something like that.

mode 7 without formulas?

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Is it possible to create 3d world with simply 2d sprites? No texturing or 3d euclid thing?

I notice dragonball legends in psx almost does it, But what is the logic behind spriting like it?
There's direction and poses, and a character is built from these palettes.
How do you make the sprite consistent?
How do you put the sprites so they are flowy, not choppy?
timing? positioning? Planning the whole sprite?
[Image: dragon_ball_legends___super_saiyan_god_g...afupst.png]

help

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this is my first post, but i need help. in every site of the vg resource im logged in, but in sprites im not! and when i try to login, it rederects back to the page. can anyone help?
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