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A History of my metroid fangame attempts

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Using Construct 2, an event-Based Game Maker, I've been making some Metroid fangames for my own amusement for a while.
I finally have a way to show my work; The purpose for this thread is to show how far I've some in game-making and to get some constructive criticism to go farther. Many of the sprites used came from this very resource, which was always my primary Spriting resource. (Thank you all, and big thanks go to Magma Dragoon, Bean, and Deathbringer.)
(Also: I apologize for using attachments, I could not post pictures directly from my files, and this was my only other option.)

1- My first, horrible, horrible attempt.

.png   Animation Tester Screen_0.png (Size: 99.36 KB / Downloads: 4)

The only working enemies were Skultera, Kihunters, and Larval metroids. It was made solely to test some very early, very low-res sprites I made using an app called "The Sandbox." It was originally a way to view the animations looped, but became a sort of mini-game unto itself. Its controls consisted of the standard arrow-key controls, and down to morph into a ball...which was drawn as a square. all graphics except the Kihunter and Skultera graphics were placeholders, and it didn't even have a health system (for Samus; all enemies died in 2 or more hits), but it was at least playable. You shot using the mouse, and the only beam was the Phazon beam. Holding Ctrl while shooting shot out a Super Missile. Ammunition was unlimited. The Super missiles doubled as Ice Missiles; ironically, the alleged game's Metroids were killed in reverse; Ice Missiled then Phazon Beamed. You can See Why I put this down so much; however, we all have to start somewhere. This was made while I was just learning how to use Construct 2.
All the Samus sprites, along with the Metroid sprites, came from SemiJuggallo's Misc stuff sprite sheet from Custom/Edited. The result was, Samus had no Walk cycle, or any animations except morphing & unmorphing. T'was horrendous.

.png   Animation Tester Screen_1.PNG (Size: 125.59 KB / Downloads: 2)
The Skultera. You killed it with Phazon Beams. They had no AI, just infinitely swimming toward you.

.png   Animation Tester Screen_2.PNG (Size: 324.03 KB / Downloads: 3)
The Kihunters. they were Based on Metroid Fusion's but only flew up and down in a Sine Pattern, without moving forward or backward...or changing direction. The only thing I can say I'm proud of is that they shoot fireballs while flying, something that would make them more deadly were it not for the lack of an energy system. They were only weak to Super Missiles.
You think Metroid 2 & 4 were linear? This game made them both look like mazes. You just walk across a platform, shot at some enemies, at times jumped over some lava pits, (if you fell, all that happened is you would fall into the next floor down,) and went down the floors. It was awful.
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While writing the Post, (my first post ever,) I had to take screenshots specifically for this post since I had none. For this reason, each of my own Metroid fangames will be mentioned in its own post, so I have time to take screenshots of said games.
Once I get the opportunity to, I will update this post. I know there are numerous errors, and I deeply apologize for that. Next up: attempting to map out SRX from Metroid: Fusion. But first, a preview of the last and most recent item on the list for comparison.


.png   Metroid 1.5 2D Scrn_0.png (Size: 52.9 KB / Downloads: 3)
--Metroid 1.5 2D--
A game based on Metroid 1.5, the game that would eventually become Metroid Prime 2: Echoes. It uses mostly graphics from Metroid NES and Metroid: Zero Mission (Yes, I know it clashes) that is a galaxy apart from Metroid Animations Testing. Kihunters may return, but now more deadly that ever. The  game will be less linear the previous fangames, and is my first fangame to feature the following:
-Wall jumping. I couldn't get satisfactory wall jumping mechanics 'til now.
-The charge beam. It was surprisingly simple to make, but uses a particle effect as opposed to the classic Muzzle glow due to problems with positioning.
-quality particle effects. Metroid animations testing is my only other Metroid Fangame to use Particles, and never did so right. Spin jumping, the Charge Beam, and Missiles all use particle effects now.
-Charge combos: Firing a super missile is done by charging up a beam, Equipping Missiles, & releasing the charge. It may change as to remove the releasing of the charge; simply charging up a beam and equipping missiles would be enough.
-Audio. Prior Projects didn't support .ogg files, and I could really not find any good .ogg-to-.m4a convertors. I now have Google Chrome specifically for that purpose.
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I hope to get constructive criticism mostly on Metroid 1.5 2D, but I don't have access to a file sharing site at the time of writing. When I do, I'll post the .capx so anyone with Construct 2 and a gamepad can see the game in full.

Plants vs Zombies DS Ripping Help

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Hello, I'm a newbie here and I'm trying to rip some sprites from the Plants vs Zombies DS game. Following user Barubary's post from this link https://gbatemp.net/threads/ragnarok-ds-sprite-ripping-request.304302/#post-3824093 
I already unpacked the .nds ROM file with dslazy and I am trying to use a program called DSDecmp to decompress the data files. I think all the sprites are in the data_pack.bin file in the /data/ directory but when I use DSDecmp to decompress it, it gives me an error.

I use this line in the command prompt to try to decompress the file:
>>>dsdecmp data_pack.bin 

But it gives me this error:
No suitable decompressor found for data_pack.bin


Has any one here ever had experience with ripping DS sprites and using DSDecmp? If so I would appreciate it if you can help me out. Thank you.

Here's the link that contains the unpacked files from the rom:
https://drive.google.com/file/d/0BzEQcrS...sp=sharing

Here's the link for the DSDecmp program:
https://github.com/Barubary/dsdecmp

PLEASE Feedback - Unity scripts, scenes and animations

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I would appreciate it if anyone could give me feedback on these scripts, scenes and models for the game engine Unity.

If you want to see other stuff, then click on the link below: http://www.rockraidersunited.com/topic/7...ent-130590

Thank you on beforehand!

Scripts (Unity only): https://mega.nz/#!CsJBGaYI!-Ov1kbb2TSLZ0...tM5w793FQ8
Scene #1 (unitypackage): https://mega.nz/#!uwYVWKSa!WDke0c0rOgdXI...C40tdcKbBc
Scene #2 (unitypackage): https://mega.nz/#!O0h1lLbQ!4IdC8sNUr8itZ...ZKZkva5sdw
Animations (openable using QuickTime): https://mega.nz/#!T84U3I5T!mXfSZoFCgV6Q6...R38hxIJ57Q

Import & Export unr-files - Unreal Engine 4

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Does anyone know if it is possible to import unr-files in Unreal Engine 4, or if it is possible to export unr-files to obj, dae, fbx, etc in Unreal Editor 3?

Ripping DX11 games ?

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Does anyone know if it is possible to rip games that uses DX11, such as LEGO City Undercover?

Hi! i'm Allan Doug

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Hi! My name is Allan Doug, yes! Is allan with two l's.

I've been here for a good time, so far I've had a little influence in this community,
I've already helped put sheets in several adds like: Mario Hotel, Mega Man (PC),
Mega Man 3 (PC) and I made my own adds like: Infiniminer, Mario & Luigi (DOS),
and also some that comes around.

Anyway, I do not have much to talk about, I just thought it would be good that my
first post was like this.

Obscure rare games

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List of obscure games you've seen or played
I've saw 
kingsley's adventure and punky skunky
two odd and rare obscure ps1 games.

Ripping psx textures and models

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Have anyone got easy to use ripping textures and models programs for psx games?
i'm trying to get nightmare creatures and kingsley's adventure models and textures.

kingsley adventure model rip help needed

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I'm trying to rip the main hero kingsley but, psx preview overloads for some reason. 

 Ninja ripper just makes 1000+ mesh. Is there anyway to rip the ps1 game easier? 

 For me its a mostly failure process and, hardly getting anything besides triangles.

.jpg   kingsleys-adventure-usa.jpg (Size: 99.75 KB / Downloads: 3)

Ripping from DOS Games

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I've got a couple of DOS games to hand, DiscWorld as an example. The contents of which are .GRA files. Does anyone know how to get the sprites, backgrounds, font etc from these files?

Anybody know?

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I don't know if I can comment on this, but please, does anyone know how to emulate Earthworm Jim (Special Edition) for the kega fusion SegaCD, I can not play the game in my emulator, if someone can help me I will be very Grateful

Yu-Gi-Oh! VRAINS

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[Image: VRAINS-VR_Form_Promo.png]
This New Anime will debut on May the 10th in Japan, starting after Arc-V, which features Yusaku Fujiki the new Protagonist, promoting the Link Summoning, which has already changed the game in the OCG, and it will change the game in the TCG on July or June.
This Anime will be about Virtual Reality personas, Worlds,Hackers, and lot of things happening in Den City.
So many Characters introduced soon, but not sure when they will debut anytime soon.
[Image: news_xlarge_vrains_cast.jpg?ssl=1]

Thoughts?

Tombi 2 (Hope this is the right board)

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I need some help. Tombi 2 may be more 3D in comparison to the original Tombi, but that doesn't mean it doesn't have a ton of sprites inside. I'm refering to items that you pick up such as health fruits, clay, mud, mud surprise, small fish, golden crabs etc. 

I'm trying to get a rip of the golden crabs (including all their animations) but not having much luck finding them. Does anyone have these already? If not, best method for ripping them from the original game disc? PSicture is great, but doesn't work on everything. Any tips or does anyone know where these have been already ripped?

Thanks in advance.
100 Year Old Man.

Removing Background From ripped spritesheet

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So, I just started looking at this site and wanted to use some of the sprite sheets for a personal project. However, a lot of the sprite sheets I want to use have solid color background on them, instead of them being transparent. I was wondering what the best way is of getting rid of the color background so I can use the sprites properly?

Well...

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I don't like how you ask for help and some people just think you're stupid.

[Help] How to make Water/Ice/Bubble Effects?

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How do I sprite water/ice/bubble effects? Like, how do I shade a bubble, or sprite a bubble being popped, or draw/sprite water effects, or draw/sprite ice effects? I don't get it....I see people make awesome artworks of water/ice/bubble effects all the time and I've never been able to figure it out. Fire effects I understand, same with electricity. Clouds aren't hard to make for me (though I only know how to do cumulus or cumulonimbus clouds....) and I sort of understand how to make tornados (kinda, but I'm still rough on that), though how to do wind escapes me, so I guess I don't have the air element downpat... Though admittedly I can't sprite rock or stone that well, same with sand, so the earth element is hard for me to figure out too...How do I sprite those things?

The issue here is that I don't want to "steal" other people's styles of making water/ice/bubble effects, I want to make my own style of it. But I don't know how to do it without copying what other people have done. Which is "stealing" their styles, isn't it? It's not going to teach me anything.

And the style I want to go for is a cartoony one.

Help?

Here are some samples of what I've done with water/ice/bubble effects. Look how horrid they look, and how much more work I need to put into them.

Ice:

[Image: GZdNxdL.png]

I've never done effects that look like "ice energy radiating off of ______". I also haven't figured out how to properly do "_______ frozen in ice" or even "ice crystals".

Water:

This one isn't a sprite, but....it's old, I guess? Probably goes as far back as 2007. Maybe 2010? Definitely no later than that. ....And looking it up, it dates back to early 2010.

[Image: aIPwUcP.png]
Only thing I did that was water, unless bubbles count. I tried to do rain at a grassy field...Yeah, I can't do grass either. I was trying to follow a tutorial for rain and....that didn't work out. If the VGR staff/mods/admins want me to remove this pic because it isn't a sprite, I shall.

I also can't figure out how to do stuff like water splashes, geysers, waterfalls, water currents, etc.

Bubbles:

Here's the latest I've done with bubbles....

[Image: UB0kG3N.png]

If these images aren't large enough to properly view, just let me know and I'll enlarge them.

Hello !

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Hi folks, I'm a lover of the Sonic Adventure series, and love to play mod on them.

I'm willing to work on a project to make level mods for SADX. Smile

How to automatically get the mapping in Maya ?

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Hello ! I downloaded this incredible Crisis City rip : https://www.models-resource.com/xbox_360...del/15459/

And I opened it in Autodesk Maya, but the texture are not assigned on the models.

How can I get the textures assigned without manually re-assigning them all on every models ?

Thanks for your help ! Smile

PSM, PSC & PSS Files?

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Hi, this is my first time trying to rip models, and I'm having some trouble finding out what to do. I'm trying to get models from Bionicle: the Game on Dolphin, and extracted the files, but instead of the filetypes I've seen in tutorials, I have mainly .psm, .psc and .pss files, which I can't seem to find any info on. Does anyone know what to do about this?

Open and convert .vm meshes

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