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Levitating Block Game

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So, first in a long time of posting on these forums so forgive me for being rusty. I used to dabble in a lot of fan games back in the day and help out where possible with other people's creations. Long time ago of course but I've still wanted to do something so thought I'd give a small idea I had a shot. Instead of tackling pretty graphics, characters and the like I have concentrated it down to developing the games flow and finding what is fun especially when it comes to objectives and puzzles.

Have made some videos of progress, the idea is that you use your finger (or mouse) to push a box - I think of it like blowing wind at it. Starting to look at enemies and damange, and how they would work into the concept I am developing.

Any feedback would be wonderful at these early stages:

Key hunting:
https://cl.ly/3t0J103a2q1U

Destroyable boxes (with not so subtle nod to Sonic CD heh)
https://cl.ly/382I3b1p1o2z

Does anyone got the River City Ransom Map layout?

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Anyone got the map layout (a top view a realistic map layout) of
River City Ransom, I prefer the original Downtown Nekketsu Monogatari layout
map layout, but any would be good.

Yu Gi Oh Duel Terminal convert models

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Hi everyone, I get some .bin files from YGO Duel Terminal Arcade game, and I wanna know if someone can help to extract the models.
Inside of .bin files are the model, textures, bones and animations.

Here's some examples:

https://drive.google.com/open?id=0B0GPnY...nJoMFVKTW8

The .bin files can be opened with this script created by Aluigi:


.txt   YGO Duel Terminal Script.txt (Size: 720 bytes / Downloads: 1)

I hope someone can help, Regards

How to rip summoner war models ?

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[Image: 6LCKja.jpg]

This models from Summoner War , I want to convert this models from .fid to .obj

I want someone can help me for convert this model

If you can convert please reply my post , Thank you Big Grin

I'm a noob so I need help with PS1 model ripping and textures etc.

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Okay so I'm trying to figure out Mega Man Volnutt's textures from mega Man Legends 2, so I can save each texture tile of each body part as a 512 x 512 png I can upload to the WWE 2K Logo Uploader so I can make a Mega Man Volnutt create a wrestler. I've figured out each of his Legends 1 textures, 

[Image: unknown.png]

all thanks to a UV tutorial a friend gave me, but I have not finished making his Legends 2 textures. 

[Image: unknown.png]

(pardon my mousewriting) but I don't know what the rest of these textures represent. I can vaguely make out a chest and a shoulder, but where does the rest of this connect?

[Image: download.png]

I've tried everything even a VRAM viewer but none of the programs I have seem to tell me exactly what tiles it's highlighting. Just polygons.. Tis.

[Image: unknown.png]

So how do I just rip models and drop them into Blender to figure them out? And even if I'm not given a straight answer, can anybody help me out with figuring out Mega Man's textures from Legends 2?

RPG Maker XP. Picture layer script

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Hi everyone.

I have needed help at my game for RPG Maker XP. I needed layers for the pictures from the title screen. Sad I have all things to fix the bugs from the variable option. But nothing helps. Is there Script functions to set the animated Pictures in an good action. Embarassed

Greetings Maarten.

Here is my project.

https://onedrive.live.com/?id=3E140AD297...AD2978058F

Unity Studio 0.7.0 not exporting

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Hi! It's cool if no one answers this, it's not just killing me. But I would like to rip Yooka-Laylee models, and this program not exporting is the only thing keeping me from it. I've tried everything. The 32 bit and 64 bit versions, trying it on compatibility mode, opening just the .assets with models in them and the entire folder with all the .assets, anything you can think of. It exports to .obj just fine, but I want to export to .FBX or .DAE. When it exports a .FBX, it exports a 2kb file no matter what I'm exporting. If I try a .DAE, it just doesn't export at all. Usually I would let it go, but someone else on the forum posted a picture of a rigged and textured Shovel Knight and I want to rip it myself.

So if anyone can think of anything, I'd really appreciate it!

A GIF animation I made..

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Wow, it's been a while since I last posted something in this forum! Surprise

Well, yeah.. So I made this GIF animation on Wednesday. What do you think about it? Smile

[Image: manami_waves__gif__by_milesthecreator-db8sl63.gif]

Taking a reprieve.

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I'm just going to distance myself from here for a bit. Feeling severely under the weather, so I need it. I'm not giving an estimated date of return. Don't want to make promises I can't keep.

When I return, I hope to have more Models Resource uploads!

See you all on the other side. I hope I can get my act together. ^^;

-Rodo Furedorikku, AKA TFA.

Hello to all

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I've actually been browsing the whole spriters resource scene since i was, think 12?

And it's only until now that I make an account... Something must be wrong with me.

Anyways, I'm an aspiring game designer, and I'm here to take some insight and feedback on some of my works. Possibly start some team projects.

2B or not 2B

Captain Toad screenshot textures

Help!

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If I'm posting in the wrong place, please move this post to somewhere else!

Anyways.. You probably have read the title. Allow me to explain what's going on!

In 2013, I began joining the forums. I thought people will be friendly. So I posted some of my arts and stuff! Some people gave me suggestions which I appreciate it but most are just mocking my arts. I felt really bad, I know my mistakes are the worst but this doesn't mean you should give me harsh feedbacks. Also, I don't have any idea on how forums work. People complain that I don't shut up. People complain that I keep putting that "I am back" posts. People complain that I am acting like 12 years old (this was during the 2013-2014 days). I think I don't have that much experience to join a forum where I can share my work. People here will probably want to see only good stuff! I am taking a very huge break from the forums.

I'm not asking to remove my account, I registered to submit sprites, models and etc.


Please forget what I said.. I want to delete this post but it takes me to this page! Sad
Sorry for causing troubles.


[Image: fyMSmsj.png]

Need help ripping PS3 & Xbox 360 .tga.ckd Sprites

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Hi, I've been trying to learn how to rip sprites from all versions of Rayman Legends (and Origins) by myself. So far I've been able to rip from PC, Wii U, and Vita versions but I can't figure out how to convert .tga.ckd files from the PS3 and Xbox 360 versions. I've tried converting them to DDS but when I do add the DDS header on a HEX editor and open them, they don't look very well, might I say. I've noticed through research that they are apparently compressed, and can be converted to dds, but are not dds files, no further explanation


Here's a sample if anyone wants to see them:
https://drive.google.com/open?id=0B5eTHp...012SzRhQms

And yes, I know that the ones I am trying to rip have already been done by RTB, but I am trying to figure how they were ripped. That and I also need unaltered versions of those sprites anyway. If anyone has any suggestions, like tools or conversion methods please let me know.

Norwich Gaming Festival

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So this is a very small off chance that some people may for some reason be attending, but I'm doing a talk at the event.
It'll be June 3rd at 1pm in The Forum, Norwich.

https://www.eventbrite.co.uk/e/did-you-k...4361368779

I'll be talking about Spriters Resource, DYKG, and Region Locked.
If anybody does come along on any days of the event, let me know and I'll grab a coffee with you! If you're an old member, I'll let you sleep at my house as I live in Norwich.

PS3 IGZ textures

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So I was wondering if someone could make a script or something to convert these types of textures to PNG or at least something useful.

Dropbox Link

Help With Sonic & All-Stars Racing Transformed PC Mod

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I'm attempting to make a mod for Sonic & All-Stars Racing Transformed, which would alter the sound files in some of the PCK files. I would like to replace the in-game Team Fortress voices with ones sampled from the actual Team Fortress 2 files. I think this should just be a matter of getting the TF2 files, unpacking the Sonic & All-Stars PCK, changing file names and then repacking it; but the thing is, I'm not exactly sure how to start.

So, I am writing to ask the best way to extract and recompile the PCK files. Any sort of help with that would be greatly appreciated. I've tried to use Dragon Unpacker, but it doesn't seem to want to unpack the PCK files on its own. And even then, I wouldn't know how to repack them. 

Thank you for your time!

Mortal Kombat GC/Wii Era Models

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Someone posted this thread already but I wanna know if anyone has the ripped models and textures from Mortal Kombat Armageddon and Deadly Alliance.

Here are the Characters 
Scorpion - Armageddon Alt and Deadly Alliance Primary.
Sub Zero - Armageddon Primary/Alt 
Liu Kang - Armageddon - Zombie/Human Alt
Raiden - Deadly Alliance Primary/Armageddon Primary
Shang Tsung - Armageddon/alt
Quan Chi -  Armageddon/alt
Shao Kahn - Armageddon
Goro and Kintaro - Armageddon 
Baraka - Armageddon
Noob Saibot - Armageddon/alt
Blaze and Taven - Armageddon
Mokap - Armageddon
Reptile - Armageddon/Deadly Allaince
Sektor and Cyrax - Armageddon/Deadly Alliance Cyrax
Kung Lao - Armageddon
Smoke - Armageddon/Alt
Shujinko - Armageddon
Onaga - Armageddon
Ermac - Armageddon/alt
Kano - Armageddon/alt
Johnny Cage - Armageddon

If there is anyway someone could put them all in a zip file t posed that would help alot. Smile

.png   sub zero.PNG (Size: 90.53 KB / Downloads: 0)

Is this acceptable? (Mario 3-style enemies)

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I have some custom/edited sprites that are pending submission, I'd like to know if I've done this right or if I've broken any rules. There technically are some of the original unedited sprites here, but only for completion with animations and such. And as for the Nipper Plant, the enemies sheet on this site didn't have one, so I had to get one from SMA4 and color it with a similar palette, although the darkest shade of pink is wrong, as I couldn't find a single other graphic that used it with the layer 2 option in Paint, so I went with a Lava Lotus shade. Let me know if anything needs removed, please, or if I should just split this thing up (though I'd rather not). This was a several-month project, and technically is a WIP.

.png   Official sprite sheet TRUE - edition 1.png (Size: 236.74 KB / Downloads: 0)

.png   Enemy Sprite Icon.png (Size: 15.36 KB / Downloads: 0)

Thoughts about my artstyle.

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If you have never seen my arts, you may want to take a quick look at my arts:
http://milesthecreator.deviantart.com
(It doesn't have to be ALL my arts, just the recent ones.)

During my 2008-2014, I have been drawing characters without any guidelines and without understanding the fundaments of art and anatomy. Ever since I started posting my arts on the internet, many people told me on how poor my arts looked like.
Then in 2015, I decided to change the way I draw, my drawing looked better but I still have lack of understanding the anatomy.
Beginning from 2017, I have watched a few tutorials and I began with drawing this:
[Image: practicing_anatomy__2_by_milesthecreator-dawzyol.png]
I was happy on how it turned out, but my happiness didn't last long. I didn't notice that I am just drawing the front looking figure, I skipped learning the proportions and skipped advanced anatomy tutorials. I shared my "new" arts and some users noticed the mistakes I did. I was upset that time but after having some thoughts, I realized that it was a big mistake to skip learning more anatomy. But for now, I am confused. I thought to completely refresh my art skills but not sure if I'm supposed to do that or I should just learn more anatomy. The figure above is already looking stiff! Or maybe it needs only tweaks?

I don't force you to choose anything, it's just that I completely lost my motivation to draw more.. I only want your thoughts about my arts. What do you think?

(Sorry for any grammar mistakes, English is not my main language!)
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