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Custom doom wad sfx

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I am searching for good sounds: it's for a free Doom fan made WAD but I can't find good sound, can you help me please ?

It can be Doom 4 (aka DOOM), Doom 3 or other good FPS games sfx

and I try to get some sounds but sometimes, it isn't what I've wanted

Avengers Academy

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How do I rip models from IOS games like this? Has anyone already ripped the character models? I don't need the buildings or landscapes as much, but if I can rip those too it would be wonderful.

Jurassic World: The Game

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The undisputed best Dinosaur HD models of all games. Movie-like texture and animation. It puts Jurassic Park Operation Genesis models to shame, and now, they have Sea Monsters Models such as Mosasaurus and Megalodon as well as Prehistoric Predators such as Sabre Tooth Cat and Wolly Mammoth. 


.png   Screenshot_20170516-113209.png (Size: 445.58 KB / Downloads: 1)

.png   Screenshot_20170516-113232.png (Size: 388.26 KB / Downloads: 1)

.png   Screenshot_20170516-113242.png (Size: 378.44 KB / Downloads: 1)

.png   Screenshot_20170516-113302.png (Size: 287.21 KB / Downloads: 1)

.png   Screenshot_20170516-113312.png (Size: 310.21 KB / Downloads: 2)

.png   Screenshot_20170516-113133.png (Size: 401.93 KB / Downloads: 2)

.png   Screenshot_20170516-113145.png (Size: 368.89 KB / Downloads: 2)

.png   Screenshot_20170516-113110.png (Size: 377.36 KB / Downloads: 1)


With such amazing models, I'm puzzled no one in this community have opened a thread on ripping this game. No doubt the community will benefit from these superb models, so I've researched and found several possible ways to reverse engineer the models. 

Using Alugi Script on the main dab file: 
Quote:# Jurassic World
# script for QuickBMS http://quickbms.aluigi.org

open FDDE "dhr"
open FDDE "dab" 1
#open FDDE "dsb" 2

get DUMMY long
idstring "LPKG"
get DUMMY long
idstring "HDR\0"
getdstring DUMMY 0x10
for i = 0 < 2
getdstring DUMMY 0x20
get DUMMY long
get SIZE long
get DUMMY long
get ZERO long
get DUMMY long
get ZERO long
get DUMMY long
get DUMMY long
next i
get FILES long
get ZERO long
for i = 0 < FILES
get DUMMY longlong
get DUMMY long
get TYPE long
get OFFSET long
get SIZE long
if TYPE != 0
math OFFSET + 0x30
log "" OFFSET SIZE 1
endif
next i


I've managed to get some dat and pvr tools, thats the furthest I could go. It appears after searching through the whole web, no one is able to rip these models. But maybe someone here could?

Shin Megami Tensei IMAGINE

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I managed to get mine hands on client of this cancelled mmorpg (I loved it) and models are fairy easy to rip (NIF files inside folder). Mayor problem is in naming convention (aligement, Type, ID) and textures, but i have already managed to identify some models and extract the textures. Some of them are in t-pose while others are not.
354[Image: 67mlis.jpg]

Hello!

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Hi, I came here by the amount of textures I use for MK modding. I enjoy rhythm games and overall "create" games. Can't wait to mod with you all!

DBZ tournament

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Hey all.

Just thought i would share a game im working on in my spare time using the great Dragon Ball Butoden sprites for 3DS.

http://gamejolt.com/games/dragon-ball-z-...ent/168165

its coming along nicely and would love some feedback.

There are a few custom works i will need to do (like trunks not a Super Saiyan) is anyone planning on making any custom sprites or ripping more sprites from the 3DS game ?

How does Mobile ripping work

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What i mean is where is the line between a acceptable game to a Non-acceptable game
For example would Stick of Titan (By SK_Mine) Be allowed?
I know that is a stick game but still im talking about those kinds of games in general

Ps1 Rampage world tour helping

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is there a way to pause and do a next frame skip for epsxe?
pr any other ps1 emulators, trying to rip textures from rampage on the ps1

Trying to rip console and handheld UIs

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i would like to rip some system UIs to upload to the spriters resource but I'm not sure of the best way to do this. Does anyone know a way to rip things like this?

Bendy and the ink machine ripping

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I'm having a hard time with ripping ANYTHING from the unity game,mainly I want textures.I tried Unity Asset Exlporer but it kept freaking out saying it was out of memory any time I loaded the packs.

Miles art thread

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I saw people making threads about their arts and I did mine cuz y not?

I will begin with this pic. Smile
[Image: practicing_anatomy__10_by_milesthecreator-db9iqt0.png]
(I used pencil brush.)

Folklore Maps (BI5_)

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Back at it again.
I've been playing Folklore again, great game and all, but I've been wanting to get back into model ripping for it. The Noesis script for enemy and character model extracting works great, but it's utterly useless at extracting map models.
https://www.dropbox.com/s/sip5hcgrmxeybt...6.zip?dl=0
Important things to note:
LMap716.BI5_ is most likely the model file. May have textures in it but I'm not sure.
LMap716.HIT_ is probably map hitboxes, don't really know.
mb716.BI5_ and mm716.BI5_, I have no clue.
mt716.BI5_ is map textures. Can be opened with the Noesis script and extracted. Included just in case extraction of the room model requires it.

GameCube .mlt format?

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Hello there!

So, I've been trying to rip the sound effects from a GameCube game. I have all of the files from the game extracted, but there's one problem: the files that I believe to be the ones I'm looking for are in the .mlt format. I've spent hours on Google, and can't find any information on the file format, or anything that could help me convert/extract the sounds.

The voice clips from the game are already available on the Sounds Resource--and I'm pretty sure those were also in the .mlt format, so it has to be possible to rip them. The question is, how? Please, does anyone know what to do? I'm completely stumped. Sad

Thanks in advance!

(P. S. Is the specific game I'm trying to rip from an important detail to include? Or does it not make any difference what game it is?)

Konami MSX ripping help.

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Hello (once again...), everyone. Thinking I'm trying to rip sprites from Konami games for the MSX. Unlike other games, (like Mappy from how long ago?) these games are compressed in a different format. The only reason why Mappy has a different pallete than other MSX games was because it was easy to rip from YY-CHR. These differently compresed sprites are using a format that YY-CHR gets corrupted. Any help on ripping these without doing certain tasks/frame perfect captures in Meisei?

M&S at the Rio Olympics 3DS sound format?

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Hi , i was wondering if someone already ripped the voices from this game.

I mean , most are in the page up already but there are several missing.

I tried looking in the game myself but i cannot find bcwavs whatsoever in any of those files.

So , does anybody know where are the voices located and what format are they?

I know there's a bcsar in this game but it has nothing of that. I just want a couple of sound effects.

Fate/Grand Order

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Hi guys, this is my first post here. I was searching for some sprites of this game and I found it on a forum, course, this wasn't ripped by me, but by a guy named "Kyte" in that forum, so thx to him

Anyway, heres the link

The sprites are like this :                                

[Image: eVXNg8A.png]

Hello and Thanks

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I really appreciate all of the hard work from the contributors, and I hope I can give back as much, or more, than I take. I am here mainly for Persona-related mods and assets, but am interested in messing around with Atelier and Hyperdimension stuff as well.

I am a seasoned motion graphics artist and designer, so let me know if my experience can help with your project. It won't hurt to ask, especially if regarding the titles mentioned above.

Cheers.

Super Dragon Ball Heroes?

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So, this has been bothering me for a long time and I'm no closer to finding a solution than from when I started. I've been wanting to extract models and textures from the actual Super Dragon Ball Heroes arcade game, but so far I have no idea how one would even acquire the filesystem of such a game. So I have three major questions.

1. How would one acquire the files of this game for research purposes?
2. How would one extract said files into assets for exploring?
3. How would one convert models/textures into common formats? Currently all I need is basically OBJ's with UV's and coordinating textures.

The two models I'd like to get are Zen-oh and Mechikabura.

Star Fox 2 Sound Files [.ogg format]

A short introduction and 'ello.

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'Ello, 'ello, everyone! The name's TonyAyers, but feel free to call me Tony! I've been a fan of the VG Resource for years and I've finally come to join in on all the fun! I'm an avid video gamer who also loves to draw, watch anime, and learn other languages (such at Japanese, German, and Spanish). 

Possibly with time, I might even contribute to a few of the resources myself, but it's not a guaranteed thing. Regardless, I wish to show my support and love for this project and community just by being here! Thank you all for your effort and hard work; I can assure you it's appreciated, even from outside the walls of registered users. 

Thank you all so much; here's to hoping to jump right into this awesome community and have a great time! Kanpai!
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