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Take-Two Interactive Has Declared Modding of Its Games Illegal

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This really brings my blood pressure to a boil: http://gtaforums.com/topic/889348-take-t...ing/page-1

Basically, about seven hours ago now, the leader of the OpenIV development team broke the news that the OpenIV modding tool has ceased development and distribution in compliance with a cease and desist from Take-Two Interactive. Take-Two, often stylized "T2", is the parent company of one Rockstar Games, most famous for developing and publishing of the Grand Theft Auto series. OpenIV is a modding tool made to be used on any games made using RAGE (Rockstar Advanced Game Engine): Grand Theft Auto IV, Max Payne 3, L.A. Noire and Grand Theft Auto V.

The C&D basically states that the OpenIV modding tool allows third parties to defeat security features of its software and modifies it in violation of T2's rights. This is utter BS, and if the OpenIV team were willing to take T2 to court they'd likely win. However, the team found it far easier and less wasteful of their time simply to rollover to the company's demands, and it's understandable. However, I can't sit here with this egregious act of anti-consumerist behavior. This is a company which sent a clear message to their consumers that they don't want you to use your legally purchased product in any way they do not see fit. They don't want you to develop tools to help modify products you and many others purchased legally or else they will threaten to take you to court.

I've heard that this is not the first time that this company has hassled modders before, but this opening up a legal precedent that tells other companies that they can do legal saber-rattling against consumers over what they feel is a misuse of their product. This is telling the world that people who purchase goods and services do not truly have the final say over how said goods and services can be used. We saw similar behavior from Digital Homicide regarding Steam reviews late last year, and once news broke out and the public turned against them, they dropped their lawsuit against the Steam users and Jim Sterling.

Considering what this forum is about, and what we dabble in, I feel it is of the utmost importance that we get the news out about this. If T2's actions go without consequence, who knows what they or any other company with a chip on their shoulder might do next.

I know this probably won't help, but someone from GTAForums made this Change.org petition for those interested in it: https://www.change.org/p/gta-v-modding-c...-v-modding

I'd prefer having more people know and directly address T2 on this matter, but I've seen online petitions work before so who knows. I also want to stress that it was Take-Two Interactive, not Rockstar Games, who sent the C&D and deserves to be held accountable.

Nonetheless, Take-Two has told us that they don't want us to modify the games we purchase, and we shouldn't stand for it.

Any idea how to rip sprites from Plug & Play and handheld consoles?

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I would like to archive some sprites from plug & play consoles and handheld consoles with AV out (or at the very least a clear screen). What I was thinking about doing was getting a video of game play (that was taken with a capture card or similar device (if possible)), converting the video into a series of images, and ripping the sprites manually. The reason why I choose to do it this way is because I am mainly focusing on non-emulated bootleg consoles (both hardware and software emulation is a no go). Anyway, before I go through the trouble of doing all that I was wondering if there was a better way to do this. By the way, I'm planning on putting the rips on my own site, because I'm not sure if The Spriters Resource is the right place for these kinds of consoles or rips (prove me wrong and I'll gladly attempt to submit it here).

Wonder Boy: The Dragon's Trap

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All of the game's sprites are readily available on the game's files, only they need assembling.

Not-Animal Crossing

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I guess I'm committed to this now.

[Image: tTVFoPF.gif]

notes:

The currency display is garbled, I know. I hate it too.
This gif sucks.
Everything is so plain aaah please code faster
The trees are randomly generated yay (this took nearly 3 days to code properly, trees love to grow in rivers evidently).
I don't like the water yet but it is getting places.

N64 rips: no texture but shiny?

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I did more VRML rips, and came across something new to me. The resulting model had objects that had no texture applied to them, but they were shiny and metallic-looking. When I export to OBJ, they lose that quality and become white.

Example

Like the little knob thing in the lower left-hand corner of the computer. It's weird, because some of those things weren't even visible in the game when I ripped the scene.

What to do?

New Feature: Reports

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Hey everyone! Over the last couple of days, I've been working on adding a reporting feature to the sites (similar to what the forum offers). I'm happy to say that it's now live and should be working. You can report comments, games, and sheets by clicking the small yellow triangle you'll now see. There were a bunch of code changes to make this happen so I'd recommend refreshing a couple of times to make sure all files are up to date or else it may not work as expected.

As always, if you have any questions or spot any bugs, please let me know here!

Mr. Jam's Jarring Return (Used to go by EpicEbilninja)

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Hello guys, I'm Mr. Jam!

I used to be here under name 'EpicEbilninja' but I doubt very many people would know or remember me. A few people may remember me for wanting to make a Wario and Waluigi Rpg fangame and not getting far in doing so. Don't worry, I won't be trying to work on a W&WL game again. I really enjoyed my time here with this community back when I was still around and I would love to be a part of it again. 

As for a bit about me, I've been a gamer pretty much my whole life(a Nintendo fanboy to be precise) and I want to try to learn the skills necessary to make video games. I will be attending a local college this fall to learn more about game development so I came here hoping could brush up these skills by displaying my progress in the creative forums. Even though I'm still a little wet behind the ears when it comes to this stuff I'm really looking forward to trying to create content here. I will probably be a little slow with posting due to working full time at a fast food Restaurant(A&W), so I may be a little slow with posting things until I leave my job in August.

I'm looking forward to getting to know you guys and I'll try not to disappear this time!

Please Help Me Rip Mii's

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I Would Like to inquire the help of the ripping community to help me a "NOOB" of ripping all the mii assets of the mii channel please, Im using a mac and id also like the textures if you don't mind. i do not mean to bother anybody here, but for the life of me i can't do it in dolphin, nor can i find these popular utilities for the mac platform, if anyone is willing to help i'd really appreciate it.

Thanks, Saynogo.

Dumping textures using Glide64

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I have tried this and it does absolutely nothing. Please don't suggest another plugin: it's the only one that renders the game I'm trying to dump from properly.

From what I understand, you enable the plugin to dump textures and then press "D" during gameplay. That doesn't work for me. Nothing happens at all. It doesn't help that there are absolutely no tutorials on how to use this function anywhere.

Please help.

GraphicsGale is now freeware (with all functions)

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https://graphicsgale.com/us/

GraphicsGale, the pixelart tool I use for my indie game "Fungi Cappani", is now free with all features included you needed to pay before.
Don't know if it fits here or somewhere else on the forum... if a similar thread should already exists, feel free to close this one.

I can say, it's a simple but great tool. Grab it while it's hot Wink .

How do I post audio on the sounds resource?

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I was wondering how I post audio on the sound resource? I have some sounds I want to post but can't figure out how. I'd like to know in case I ever want to post anything. Also are there any prerequisites to posting files on any of the resource pages? I'd like to know if there are so I can prepare them if needed.

Ripping Models from 3DS Games? I've attempted it but is there a guide to doing so?

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So, in my ongoing goal of trying to study the 3D models of the games made for Last Airbender, Legend of Korra and My Hero Academia, I downloaded two 3DS roms for Legend of Korra and for My Hero Academia: Battle for All. I've made a little progress on my own using some programs that are around, but I'm having trouble progressing.

The following are links to the tutorial I'm trying to follow and the programs it uses.

https://gbatemp.net/threads/extracting-m...es.370788/ (The Tutorial)

https://gbatemp.net/threads/release-3ds_...st-5085243 (The tool to extract the ROMFS)

https://gbatemp.net/threads/release-3ds_...id.370684/ (The tool to extract a XORPAD file)

https://gbatemp.net/threads/release-ever...er.373615/ (The tool to view, edit and modify 3DS files and other file formats. The tutorial mentions that this tool is more up to date than 3DS Explorer, I think.)

I've used the following programs to extract a ROMFS (ROM File System) partition of the 3DS ROM, which is what I'm guessing contains the files for the game. However I'm not sure what to do next because the instructions get extremely technical, and it's talking about extracting a XORPAD.

I think after I extract the XORPAD I can then access the model files, but I'm not sure at this point.

Converting .ssbp files

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The .ssbp is a Sprite Studio binary output.  I am trying to convert it to something readable like xml or a form where I can read the data to construct sprites from the textures in javascript/html/css.

I have tried https://github.com/SpriteStudio/ssbpLib but It continues to crash/fail through reasons I am unfamiliar with, primarily as I have not dealt with c++ in years.

I have attached a sample .ssbp file if anyone is able to assist/advise on how to proceed to 'decode' it.  I am aware fire emblem heroes has the assets available but I want to see how they assemble the sprites to create an app that can automatically construct it.

.zip   ch04_01_Lucina_F_Normal.zip (Size: 13.84 KB / Downloads: 3)

SPICA - General 3DS ripping tool

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SPICA is a general model ripping tool to rip models from 3DS games. It supports the formats created by Nintendo for the system, and that quite a lot of games uses. Those formats are commonly know as BCH and CGFX (usually have bcres, bcmdl, bc*** extension). It also supports some formats specific to Pokémon games, since the focus of the tool was always supporting those games. Pokémon Sun/Moon introduced entirely new formats designed specially for the game, those are supported by the tool aswell, along with the animations from all three games. It also supports Super Smash Bros for 3DS (mbn) model format and MT Framework model and texture formats (with severe issues!). I created a thread about MT Framework support aswell here, but I think there's not much interest for these formats, so I don't plan to keep working on them.

You can post questions or requests specific to this tool here, to avoid derailing the Pokémon ripping thread by RTB with such requests.

I'm also interested in hearing what is currently lacking the most on the tool, so I know where I should focus. Those are some features I plan to implement in no particular order:

- FBX export support
- DAE material anim export
- DAE import support
- Visibility anims on bch and cgfx
- Skeletal anims on cgfx
- Camera/lights/fog effects on both bch and cgfx, along with animations
- Export cameras and lights on DAE when above is done
- Compressed files support
- Containers support
- Pokémon Sun/Moon model, texture and animation creation.
- Pokémon X/Y/OR/AS model, texture and animation creation, with support for some game specific format like MM for the overworld models and GR/AD for the maps (WIP)
- CGFX creation (WIP)
- Also support formats that Ohana3DS used to, to make it a complete replacement (ZMDL from fantasy life, and New Love Plus model/textures are the ones not currently supported)
- Support models that uses silhouette effects with Geometry shader (ex: Atelier Rorona)

It's a quite huge list, and supporting all those features will be a lot of work, so I'll always looking for help. I believe that the best way to build such tools is with the help of the community, so if you're interested, you can access the code repository clicking here: https://github.com/gdkchan/SPICA.

The above repository also contains link for automatic build of the tool for windows. Those are always up to date.

How to help:

The tool was written in C#, and the shaders in GLSL. Anyone that knows how to code in C# can help. There's some work on the GUI that needs to be done, and also some work related to rendering, so no experience reverse engineering stuff is necessary to contribute. I'm also interested in moving out of Windows Forms and using a solution that works on all major OSes (Windows, Linux and Mac).

What can I do to improve this sheet?

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[Image: pO0PXq.png]

This sheet got rejected for not meeting the quality standards, What can I do to improve it?

Original Models - WIP

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I'll be experimentin' on models with higher polygons now. I'll still do Low-Poly, but now, I'm working on a new model with more polygons.

[Image: valentinaref_by_mrpr1993-dbe9unm.png]
I'll be working on this one: Valentina from Super Mario RPG. I sketched her in front view (since she lacked one and had trouble figuring out the form from the artwork from the left) and so far, I done her torso

There's more left to do here, but wish me luck!

Mario Super Sluggers Model-Ripping Help

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I used Noesis (v4.28) to extract the data from the DAT file, dt_na, but it failed. I thought that Noesis works with the DAT file, but Noesis does not work with the DAT file.

Extracting from Canvas?

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Cinderella Girls used to use .SWF files for certain things, like events and rewards, but now it apparently uses HTML5 canvas, something I know nothing about. Right clicking the former Flash animation gives the option to save the image as "canvas.png." I used to be able to just download the .swf, but that's not possible anymore. Looking at the page's source reveals that it still mentions "flash" and "swf" in the code.

Question about sound ripping.

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If I were to use GBA Mus riper to extract all the audio soundbanks, and rip those into .wavs, would that be allowed? Of course, the musics would be cut out for obvious reasons.

As that's all the sounds in the game put into proper formats, I guess.

gensomaden saiyuki reload gunlock ps2 Ripping

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Hi, I'm planning to rip models from the ps2 game...

I've tried ninja ripper, but received a model with missing polygons and is a pain in fixing, i'm planning to search the iso itself, but have no clue what to use since the files inside are .bin. 

Hope someone could help or point me in the right direction. Thanks!
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