After ripping Medusa from Uprising, I spent some time applying her secondary UVs to the proper textures and blending her vertex paints into her textures. This is what I have as a result.
![[Image: 2RQOogN.png]]()
![[Image: t6pZF3n.png]]()
Closeup of her face and tattoo.
![[Image: dlwEbIo.png]]()
I blended her tattoo and eye textures into her face texture with a color multiplication node, and colored her snakes by blending her vertex paints. I think I'm ready to sumit this as either a custom or official model. Is there anything else I can do to improve it?
![[Image: bhadQFD.png]]()
![[Image: pHZqqk2.png]]()
medusaface.png (Size: 332.69 KB / Downloads: 1)
![[Image: 2RQOogN.png]](http://i.imgur.com/2RQOogN.png)
![[Image: t6pZF3n.png]](http://i.imgur.com/t6pZF3n.png)
Closeup of her face and tattoo.
![[Image: dlwEbIo.png]](http://i.imgur.com/dlwEbIo.png)
I blended her tattoo and eye textures into her face texture with a color multiplication node, and colored her snakes by blending her vertex paints. I think I'm ready to sumit this as either a custom or official model. Is there anything else I can do to improve it?
![[Image: bhadQFD.png]](http://i.imgur.com/bhadQFD.png)
![[Image: pHZqqk2.png]](http://i.imgur.com/pHZqqk2.png)
