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SMB1 extended sprite edit (SMM2 elements)


Michael Myers / Halloween NES Nintendo sprites

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Just made these. Special thanks to:  fumulover   blood martin   road2dawn   for the rips.

[Image: Halloween-NES.png]

g-day

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Hi , long time lurker of the site
i'm likley to just keep lurking but this time lurking with and account lol

Kingdom Hearts 3 voice rips

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Does anyone have voice rips from KH3? I'm just looking for the ones from the True Org XIII

MSX / MSX2 Sound Effects Help

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Hello, I'm looking for Sound Effect from MSX / MSX2, but, I didn't found nothing....

Can you rip MSX / MSX2 Sound Effect please?

Advice on my Rejected Sheet?

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I've recently made a custom sprite sheet for a Super Mario World Goomba. The first time I submitted it, it got rejected for being "not up to quality standards". I thought it was because the icon had a white background rather than a transparent one, so I changed the icon and tried again. However, my sheet was rejected once again for the same reason. Can any of you help me pass the standards and get my sheet accepted?


.png   goomba.png (Size: 6.59 KB / Downloads: 5)

Mario & Luigi: Superstar Saga-like sans

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[Image: vMjlKLZ.png]
I have already submitted this to the Custom/Edited Sprites Section, but got rejected because it didn't meet quality standards, any help?

Rivals of Aether Mod Character

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Rivals of Aether has Steam Workshop now where you can create custom characters. It's like a dream come true for anyone whose wanted to make a custom Smash Bros character. I made Halberd for TFR and this is like the next level of that, since it includes creating your own code and hitboxes.



This is the character I'm currently developing to put into the game. Smug Fox Vil.

       
[Image: 7c3UBJi.gif]

Holdover sprites + other games on same engine

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i've recently discovered that holdover and a bunch of other games(like hakoniwa explorer) are made in not very popular japanese game making tool called "hot soup proccessor" and apparently it's already has a decompiler which can decode exe's made in this game making tool, that's how i ripped sprites from holdover.

decompiler+ other tools: 
1) https://github.com/gocha/spihsp

2) https://github.com/YSRKEN/HSP-Decompiler

there's some examples of ripped sprites i guess:
holdover
[Image: 0ngxRRj.gif][Image: z5xtqOH.gif]
hakoniwa explorerhttps:
[Image: 2DvDa8U.png]
[Image: XPeUBiQ.png]
[Image: 8GD072N.png]
if you are interesd in holdover sprites: https://www.spriters-resource.com/pc_computer/holdover/

Gotcha Force model ripping, Help required.

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Hi, I have been attempting to rip models from Gotcha Force for about a year and have had no luck with doing so.

http://prntscr.com/qvabng

The furthest I have gotten was extracting the files from afs_data.afs which included .arz, .arc, .tpl, .bin and .pzz files.
I have tried opening/extracting these .arc and .pzz files with every single program I have found that could possibly open these files and nothing ever worked.

http://prntscr.com/qvac91

Has anyone had any sort of experience with ripping from this game, or perhaps have any idea on how to retrieve this game's models?

Other notes:
  • noesis can't open the .arc files
  • ARCtool can't open the .arc files
  • any program that can open compressed files (Programs like WinRAR) cant open the .arc files
  • Poser can't open the .pzz files
  • Daz3D can't open the .pzz files
  • Assuming that the .pzz and the .arc files ARE the models, There is no such working way of importing the models to blender.
  • 3DXRipper and NinjaRipper do work, but the results are pretty broken. The models ripped from NinjaRipper are deformed, broken and don't even have rigs for characters. 3DXRipper does rip the models well but character models won't have their rigs. As an act of desperation, I had to fix up the models and re-rig them which came out decent but wonky.
Please help. Many thanks.

Looking for a 3d modelist for a project

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I will pay 20$ for a smash ultimate style snoop dogg model

Sounds from For Honor: Marching Fire Open Beta (Responsive Dialogue System)

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Hello, I need your help once again, but this time, it is for something that is though to have been lost and forgotten, or should I say, was. I have the PCK files for the Responsive Dialogue System from the Marching Fire Open Beta of "For Honor". I tried to extract it by myself since they are PCK files, but it seems that they are somewhat encrypted. If you're able to get the audio files, know that it would be a great day for the whole For Honor community Heart

Here is the PCK files (but I believe that the audio files are located in the vo_en files, but I ain't sure) : https://drive.google.com/open?id=1eY1G-K...2mKdXc9Rhm

Final Fantasy 4 (snes) Tilesets

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Hello everyone first of all i am sorry if i am sound rude or i am asking too much, is just that i really need those tilesets for my project i was ripping the tiles myself but then i though "man this is taking so long, plus there is people that may do it faster than me or know how to do it better" basically what i need is the final fantasy 4 tilesets ripped, you may be thinking why you not check spriters resource and well i checked but there the only tileset at all is the blue planet overworld tiles all the rest are maps rips.
edit:as a extra if you don't want to rip everything then we can at least make sometype of team and rip together.

How do i make a spoiler?

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How do i make a spoiler? All replies are welcome!
Do not report/flag this!

Some models from Go Vacation don't have correct T-Pose

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Like the title says, I can't get the normal T pose on some models exported as DAE from Go Vacation Switch in Blender. For example the SCUBA diving suit. The male version does have the default T pose but the female don't. It's not an A pose either since it looks more like a frame of a idle animation. When I apply an animation to one of these models, they both work as if they have the same T pose. I'm confused. Here's an image:
[Image: unknown.png]
LEFT: Default bone armature.  -  RIGHT: Female SCUBA suit model armature.

Can someone help me how to get the T pose applied to the other model as well? I mean, it has to be somehow possible since animations work just fine when viewed in Switch Toolbox. I'll include the BFRES files and the exported DAE files here. Thanks in advance!  Wink

BFRES files

.zip   SCUBA gear.zip (Size: 115.79 KB / Downloads: 0)

Models from the game "We Happy Few"

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Hello there! 
i ask for someone that can rip models from the game "We Happy Few", is a great game bioshock-like maybe not much know, i see.
I'm interested at first in the furniture, but also some other stuff will be interesting.
I can't believe can no one here play the game, so is strange that no one here who plays the game do not want rip at least the mask from the game...
so. there is all, can someone rip stuff from 
"We Happy Few"game?
Thanks again.

The last guardian .BOD file help?

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Hello! So i'm currently ripping the last guardian (PS4) and i'm in a bit of a pickle

(What i believe to be) the models (or possibly archives containing model files, i'm not really sure tbh) have a .bod file extension, a file type i am unfamilar with, not only that, but some are also accompanied by several .data files (which seem to be seperate for uv data, verts ect)

Interestingly enough, i also found what i believe to be files for a primitive cube that could possibly be used as a sample model, so i'm putting those here too in case anyone would like to take a look

Now i could be wrong, and forgive me if i am, i am still very much an amatuer in the datamining and programming field, but any help would be appreciated, thank you very much!

.zip   TLG primitive files.zip (Size: 2.77 KB / Downloads: 1)

Hama Beads Diorama ( FF6, Chrono, Nes +)

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[Image: cva0eaiukfyvvt7zg.jpg]
*Mario and luigi are in the diorama just for the photo, planning to add Cyan, Interceptor, Robo, the kitty( from Chronotrigger) and Nu ( if there still place xp) but im still missing some colours.

[Image: bo1asyiyo0edqi6zg.jpg]

Todays project, my biggest yet: 
[Image: gv2terjry9uy8rwzg.jpg]
3 Hours later....
[Image: 5qd2yzfk2tge65rzg.jpg]

Voice Clips from Breath of the Wild

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I'd really appreciate anyone who decided to rip more voice clips from The Legend of Zelda: Breath of the Wild. There's already lots of NPC voice clips on The Sound Resource, but there are still a few notable exceptions like Beedle.

Thanks everyone for the work you do.

Help needed with BBTAG .MUA file extension?

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First post, oh boy.
To sum it up, I was attempting to rip the lobby avatars from BlazBlue Cross Tag Battle (the PC version) and it seems that the model format used (.MUA) doesn't have any form of documentation or anything on it? I'd like to know if there's any info on the format or tools I can use, or if I'm going to have to somehow reverse engineer this. I personally have no experience with hex editing or reverse engineering, so some help with that would be appreciated if a tool doesn't exist.
I'll attach the .mua file here if anyone wants to tinker around with it.

The only thing of note I can decipher from the raw data is that the bone names and the texture(s) seem to be listed at the end? Other than that, I'm pretty much clueless.

Sorry if I'm not making much sense with my words, it's 5 AM as of writing this and I've got nothing better to do. Sweatdrop

.zip   MUA file.zip (Size: 196.7 KB / Downloads: 2)
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