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"might be temporarily down or it may have moved permanently to a new web address."

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I don't know what in god's name is going on here but it is literally impossible to upload sprite sheets now, I have tried

-Changing the setting to have it need to be approved
-Logging out and logging back in
-Restarting my browser
-Using a different browser
-Restarting my computer
-Disabling my anti-virus
-Using system restore to an earlier time

But, n o t h i n g has worked.

The problem is that every time I hit the submit button, it stays on there for a minute at the most, then takes me to an error page that says

Quote:This site can’t be reached
The webpage at https://www.spriters-resource.com/process/addsheet/ might be temporarily down or it may have moved permanently to a new web address.
ERR_CONNECTION_ABORTED

Refreshing that page will bring me to a blank page with text that reads 

Quote:Sorry, the file you attempted to upload was too large. Please make sure it is smaller than 250M and try again. Consider splitting your submission into multiple parts if necessary.
Which is completely false, the file I'm trying to upload is approx 456 KB.


This problem wouldn't be so bad if there were reports of other people having this issue, but I seem to be the only one on this whole site that has it!

EDIT: I had to use my spare laptop to upload my recent sheet, but I'm not going to just fire it up every time I upload something.

As chaos engulfs this sick world. Handymen around the world unite to get the job done

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Listen I've been around the block and this forum is run by the biggest group of amateurs I've ever seen.
Ive been hired by a professional organization (that will not be named) to help clean up this forum.
When your owner and leader is too lazy to get a damn haircut, we have a problem here.
Tuck in your shirt, it's time to get to work.

The Handyman

Ripping OoT 3D Models

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Hi I was wondering if somebody knows how to rip OoT 3D Models? I had the Adult Link model in a pendrive in my old stuff so i uploaded it but i wish to know how to rip them! so if anyone knows how feel free to tell me! Big Grin

the shirt ninja's audible submissions

Rhythm Thief model extraction help

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Hi, I've recently been working on a full extraction of Rhythm Thief, including all sound effects, cutscenes, models, animations, etc. So far I've gotten all the sounds, dialogue and cutscenes, but the models are giving me issues. They're stored in 7 different types (BCTEX for textures, BCMDL for models, BCLTS for ???, BCSKLA for Animations, BCNEV for Environment lighting(?), BCMATA for ???, and BCCAM for Camera motions)  I've tried using Ohana, Spica, EveryFileExplorer and Wexos's Toolbox to extract the files, but none of them seem to export the textures with the model. Any help would be appreciated. Smile

Sonic Riders: Zero Gravity "OOCH" file compression

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Not sure if anyone can help, i've been wanting to look into ripping from this game like many others (maybe modding but that's not for here)
after some inspection i've found some files for the Extreme Gear (EG_"GEAR NAME".P)
and what could possibly be a character model file (CYCVS_1V.P)
however, some of these files have some type of compression/possible encryption, not sure why they'd leave some uncompressed and some compressed, but they did
it starts with OOCH followed by some sort of identifier/size/something??
then just past that is either compressed or encrypted data, not entirely sure, but it always starts with hex "38 18 4C 66"
i'd expect that once decompressed or whatever, the file would be a standard pack file (well, standard to this game)
i'm not sure if anyone can help, but any would be greatly appreciated

also, here's some example files, just incase (from ps2 version, but wii version has roughly same files, just using gno instead of sno, and same ooch format)
EG_SNC.P (OOCH) : https://drive.google.com/open?id=1nKUk_J...LIdkcuBhaD
EG_SLV.P (Non-OOCH) : https://drive.google.com/open?id=1y4G6t6...eG0P-v1cgy

Dynasty Warriors Gundam 3 Voice Files

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Looking to get all the voice clips from this game, I downloaded them all at one point (I believe it was here) but since my cpu crashed and I lost my files, I haven't been able to find it since. So if by some chance someone happens to have them available or easily accessible, and is willing to share, you'd be doing me a huge huge favor, thx!

Needing some help with Pokémon Rumble Rush models

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Pokémon Rumble Rush is one of those mobile games that are simple to rip once you have the files, but getting the files themselves is the issue. I understand that there isn't much of a demand for these models due to their simplicity and all but I personally enjoy them, and I'd like some help getting those models. 
The game uses the Unity engine and it's easy enough to rip using Asset Studio, but getting the Unity asset files is harder due to the fact that the APK doesn't hold the main game files and you have to download them through the app, which then takes those files into the phone's storage. I've tried looking for an OBB and tried using Nox, but there's no available OBBs and Nox keeps bugging for me and can't connect to the game's server, plus I'm uneducated on how one would get files from Nox's internal phone storage.
I'd be grateful if someone could at least provide me with the Unity asset files downloaded inside the app, that's all I really need to rip the models.

Converting SMP Files

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Hey! I just wanted to know if anyone had some info on how to convert smp files. I'm currently looking at the Wii game Guilty Party, which uses .smp's for all of its audio. Thanks!

Frog eating two flies sprite copies

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Link of the image to make the sprite copies: https://tinyurl.com/tgrkose

Can you make sprite copies of this frog, the flies and the branch in Super Mario World 2: Yoshi's Island style? Make sprite copies of this frog sticking his tongue in and out, blinking, burping, smiling, crying, chewing, swallowing, and add four emotions (happy, sad, scared, and angry). Make also sprite copies of the two flies sitting and flying. Do the same thing with the branch (The branch will be still). All of the sprites will be in Super Mario World 2: Yoshi's Island style

One Piece Pirate Warriors 4

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Anyone has some info about the models ? There are a lot of characters in this game, would be awesome to take a look at them ! Smile

disney heroes battle mode sprites

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can someone post the disney heroes battle mode characters sprites?

Moving a thread from a different section

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Few days ago, I posted about Kirby's animations from Kirby 64 on Gaming Discussion, but now I realized that the thread should be in the Requests section and I have to move it into there. Does it will be a doubleposting?

Super Mario Sunshine Petey Piranha animation/model trouble

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Heya, I'm sorta new to this so I decided to come here to see if I could find a solution.

I was looking through Petey Piranha's animations/Model in bmdviewer 2 and I noticed that his hit with water/down full of water animation still uses the base model and navel without any changes to it at all, I was wondering if I had to do something different or change/add something to it to make the animation work like it does in game.

.png   Waterspray.png (Size: 161.89 KB / Downloads: 0)

.png   downpetey.png (Size: 248 KB / Downloads: 0)

Ripping Unity Engine normal map? How to convert it?

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Hi all!
I am trying to rip model from Unity. Using Asset Studio I've managed to extract mesh, textures and normal map.
Mesh and textures are working fine but a normal map giving me issues. It's in PNG format, red color on transparent background. Base texture works great, but when I apply normal map it show seams on the edges.

Is there any way to convert that Unity normal maps to the regular tangent maps?
Also I'm curious what king of normal maps they are using? It does not look like world or object normal map. Looks similar to tangent but the colors are wrong...

The Lost World and Jurassic Park Warpath

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Okay so, I have been working on a Jurassic World Evolution mods that contains some content based on both The Lost World and Jurasssic Park Warpath for the ps1. So far I have only been able to get the textures but no success at getting the models, so I was wondering if someone here knows how I could get them?

How to rip Mario Hoops 3 on 3 Models?

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Ive searched on Google but I cant find anything, Can somebody help me rip the model? I want to rip Waluigi model.







Thank you!

Because i want to make a hack with the model

Can somebody help?

I need a bunch of help

Tinke and replacing and unusual texture format

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Right to the chase, I want to do a minor texture hack on Phantom Hourglass and didn't know much at all about the DS's common file formats and the apps to work with them.

I got a program called Tinke, jumped in without really learning how to use it, and located the texture in the ROM that I want to edit. When I save the image for to edit it, the resulting .bmp is just a blank blueish-white. I figure that's because the image is in format 6, A5I3, which I'm assuming means 5 bits for the alpha value and 3 bits for the intensity of each pixel. That wouldn't really translate well to a .bmp.

So my questions are:
1. Does anyone know of an effective way to work with these images? Hex editing may be fine, because in this case I just want to "black out" the image.
2. Is there anything I need to know about recompiling the ROM with the edits, such as proper signatures or checksums, and can Tinke take care of that?

[ETA]
I tried a simple hex edit and the image looked fine. Saved the ROM and tested in DeSmuME and it hangs on the white screen.

Need Help Ripping Sprites

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I'm trying to rip some assets from a Flash game that used to be on Nickelodeon (Super Brawl 2). In my quest, I have discovered that only the main .swf file can be accessed and that all of the assets are stored on separate .swf files. I was told that there used to be a Chrome extension that would allow me to do this, but it is no longer on the web store. There isn't much about this subject online, and I am afraid that I have hit a dead end.

How can I rip assets from this game (https://kdata1.com/2015/10/super_brawl_2/) and others like it where the other .swf files are hidden? Is this something that is still possible? I'm mostly trying to use the sprites to recreate the game in HTML5 so that a version of the game will still be available for most browsers when Flash dies.

Thank you for your time.

Help on ripping sounds and voices from Fever 4: Sankyo Pachinko Simulation (PS1)

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I'm trying to get the voices and sounds from the japan-only game, Fever 4: Sankyo Pachinko Simulation on Playstation. 
I used PSound, and that only gave me some sound effects. Are there any other ways to extract sounds from this game?

By the way, here's the rom for it if you'd want to check it out:
https://drive.google.com/open?id=1EfyJ4N...9ygRaphJBb
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