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Hello

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I'm gonna be around here offering commission jobs to those who want to take it. Basically spritework for a comic I'm working on for the upcoming thirtieth anniversary of the Sonic series. Some of what I'm looking into making don't even exist... like overhead views for top-down portions of the story. Be seeing you!

Dragon Ball Z: Burst Limit models are (somewhat) rippable

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Hey all!
I found out that Dragon Ball Z: Burst Limit for PS3 has the same CPK compression as the Xenoverse games and World Mission - in fact, it seems DIMPS uses it since that game that came out in 2008! -.
However, it actually seems that the characters present a new and unknown (at least for me) .nux extension...
I'll tell you more after I discover something else. 

[Image: K7ukgje]

Sonic Battle Character Rips

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I've noticed that the character rips for Sonic Battle are incomplete and the attack effects are not separate from the characters. How I do submit a revised sheet? I'm new and don't want to do something wrong by mistake.

WIP: The New Adventures of Sonic the Hedgehog

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I am currently at work on something for the thirtieth anniversary of the Sonic the Hedgehog series for next year. It's supposed to be a retelling of much of the pre-Adventure games, but with some elements from latter entries as well as being a retooling of AOSTH into a less insane, but still comedic, incarnation (as the title suggests). My issue with it right now is the format; ideally, it would be a comic that's part hand-drawn and part sprite-based, yet I'm cautious about asking for volunteers with this. The cheapest option would be to just do a fanfic, the text of which I've included below. I'm kind of worried it's too clunky or poorly structured for this job, the latter being why I had toyed with it being a comic.


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Rainy Savanna—a lush region of Mazuri which got its name from the fact that it was cloaked in varying amounts of rain for much of the year. Lightning flashes, shining light briefly upon an outline. In the midst of the grassy expanse, a lone butte rises, a fifteen-foot electrified barbed-wire fence creating a perimeter around it. A chrome tower points skyward, like an accusing finger from out of the rock.

In a great command room within the small fortress is the infamous Dr. Eggman. A brilliant scientist, he is a firm believer in the philosophy that “knowledge is power”; in his case, however, he mainly uses knowledge to gain power over others—to control the world. Nevertheless, he could never attain this end, but this evening, he had a little bait on hand to draw out the main impediment to his goal: a little pink Hedgehog in a swivel chair, wearing a green collar shirt, yellow tutu, and periwinkle tennis shoes.

“Bogey approaching at 72.2 miles per hour,” announced the small red-and-black robot Orbot, from the radar station. “We have confirmation. It’s Sonic.”

The doctor cackled, satisfied by the news, as he tightened the bindings on his captive. “What do you say we roll out the unwelcome mat for him? Send a missile barrage, Cubot.”

Boxy, yellow Cubot, Eggman’s other robot lackey, saluted. “At vonce Herr Doktor!” The robot functioned well, but at one point or another, his voice processor became damaged and he randomly cycled through a databank of hundreds of voices.

Not two seconds later, half a dozen SSMs soared from the side of the butte below the command center, over the electric fence, and into the savanna. Fiery blossoms erupted beneath the darkening sky. Needless to say, they didn’t find their mark.

“Negative contact,” Orbot reported, “Sonic is still coming.”

A missed target was never an excuse for the Doctor to surrender. “No matter—OW! Your little spines hurt!”

“You’ll get hurt worse when Sonic gets here,” said the small hostage.
 
               

The incoming intruder came closer to the mesa and, in a single bound, leapt over the electric barbed wire surrounding the edifice, briefly illuminated by a searchlight on the way in. Klaxons wailed, accompanied by machine gun fire followed soon afterwards. Not a single bullet made contact.

The swift intruder circled the butte a couple of times as the auto-turrets vainly tried to reduce him to a bloody pulp, taking a few out in the process. Soon, a wayward spotlight revealed to him a cowl-like structure at the face of the butte. A way in, perhaps?

Safe from the fire for a moment, the interloper soon found himself pulled away by some powerful force, as if a large vacuum was sucking him up. Soon, what little light he had was gone, he was dragged by the violent suction into pitch black darkness. He wasn’t even sure if he was going up, down, left, right, backwards, forwards, or sideways. Eventually, though, he came to an abrupt stop and something snapped shut behind him.

A huge white monitor in the distance shed light on this gatecrasher: a blue Hedgehog with gloves and red, gold-buckled shoes. The light also uncovered his situation: he was stuck in some kind of clear ball, but couldn’t move it for some reason. It didn’t take a genius to figure out that this was a death trap.

The screen flashed for a second, and an image appeared on it. It was a face the Hedgehog knew very well, but it wasn’t a friendly one.
The sight of his old enemy in this situation had Eggman grinning ear to ear. “Well, well, well! It’s nice to see that could drop in on us, Sonic! Not that it was an entirely unexpected visit.”      

The trapped Hedgehog folded his arms.  “Well, I’m no fan of fat dudes who steal little girls in order to kill me. So how’s about you give her back and you won’t have to go to the ER?”

“Why don’t we play a little game first?”
 
Sonic rolled his eyes, this was one. “Lemme guess: a giant pinball machine.”

Eggman let out a sinister laugh. “I had a more original punishment in mind for you.” The screen went black.

A glowing red wall appeared in the distance, followed by an orange one in front of it, then a brown one in front of that, then yellow, then green, and finally blue. Finally, a single white rectangle appeared behind the Hedgehog’s confinement. It was definitely a clear ball.
The ball began to move toward the rectangle and bounced off, toward the blue wall. Contact with the wall gave Sonic a small shock and it revealed part of the green wall behind it. The fact that the ball kept picking up speed as the game progressed wasn’t helping matters. It seemed like it would go on forever until Sonic fell behind the glowing paddle. He was dizzy, but when he could see straight, half of the blue wall was gone and a little bit of yellow had been revealed.

Dizzy from all the back-and-forth, Sonic was flat on his chest, waiting for the world to stop spinning. Okay, I was wrong, he thought.

“Awww, feeling a little weak?” Eggman asked, mockingly. “I still have two lives left!”

Not good, Sonic thought. If this keeps up, I’m Hedgehog juice.

Eggman’s lethal game of Breakout resumed.  As the ball careened toward the electrified barrier ahead once more, the trapped Hedgehog could see something tiny on the casing. A crack in the sphere, perhaps?

More of the blockade had vanished, revealing the brown wall at last and finishing off the blue wall, save of the left corner of the field. In the calm where Sonic’s ball was being moved into position for the third and final life, the Hedgehog within was busy with his scheme. It was too cramped for the employment of a Spin Dash, but if he could scratch up the glass enough with his quills…

Eggman’s final life was in play. More back-and-forth between the blockade and the paddle, but to Sonic’s relief the damage he had done to the shell was enough. Even though he’d get a jolt, the pressure on the ball he was in was causing the wear and tear from the scratches to combine with the crack he’d discovered. The ball became weaker and weaker, and finally shattered.
 

 
“Mein Doktor, Sonic has escaped der Breakout room!”

Eggman didn’t need Cubot to tell him this; after all, he was the one playing the game. “Thank you, Mr. Obvious! Level-5 alert, Orbot!”

“Alright!” the hostage cheered. “I knew he was going to get out! I knew it!”

Eggman grinned, ready to throw a damper on the Hedgehog’s sunny outlook. “Oh, there may be no more Breakout, Amy-Waymee,” he told her, “but Sonic’s not in this command room yet, and I still got a baseload of badniks between him and us.” He changed the channel on the monitor, to reveal Sonic’s current position in the complex: running down a hallway as a pair of wasp-like Buzzbombers pursued, abdomen-mounted beam guns firing as they gave chase. The screen cut to another camera: from behind a trio of Crabmeats, staring down the oncoming Hedgehog, claws ready to fire. He jumped through the midst of the salvos unscathed, the Buzzbombers still on his tail. Another camera: Sonic turned sharply to the left, the pursuing badniks were unable to successfully clear the corner and smashed into the wall. Two creatures emerged from the wreckage: a tiny white chicken and a penguin of the same size.

“I hate to be the barer of bad news, Doctor,” said Orbot, timidly, “but Sonic’s getting closer to the main elevator.”

“Close the blast doors immediately,” he ordered Cubot, “but have Boximushi on standby!”

“Jawohl, mein Doktor!”
 

 
More of these guys. No sooner had Sonic got rid of the pair of Buzzbombers on his six a moment ago did four more replace them. It was getting annoying. However, the stakes were getting higher: at the end of the corridor stood an elevator terminal, one that was slowly and steadily vanishing behind a shrinking rectangle bordered by steel! Gotta time this just right…

WHAM!! Suddenly, Sonic went flying backward. When he came to a moment later, not only did he discover that he’d made it, but Eggman had another robot waiting for him: one standing about three yards tall and structurally similar to a kangaroo but with the head of an ant and four arms with boxing gloves, shifting left and right on its legs.

“Nice one,” the Hedgehog remarked. “It just sucks that I’m ready for you now!” With that, Sonic leaned over and began what appeared to be a continuous somersault in one spot, spinning faster and faster with each passing second. In an instant, he rocketed clean through the robot’s torso, and landed gracefully in front of the elevator. He turned around to watch the wrecked machine collapse under its own weight before casually pressing the open button on the side of the door.


 
“I want every possible badnik at every terminal!” Eggman barked into the intercom’s microphone, now sounding a lot more flustered than he was a few minutes ago. “We have him cornered!” He turned to Orbot. “Make sure that elevator climbs slowly!”

“You lost,” Amy said, triumphantly. “My Sonic won’t die that easily!”

“Where’s he going to run in such a tiny, little elevator?” A nerve-wracked, but still hopeful Eggman gloated.

“You’re lying to yourself!”

“Am I, Amy?” the doctor asked “Or am I just being logical?”

Ping! The elevator doors opened and a swarm of tiny animals scurried out into the command room, leaving a mess of wrecked badnik parts and a triumphant blue Hedgehog standing in the midst of it. Sonic was there.

Eggman looked as let down as a five-year-old who only got nothing but rocks for Christmas.

Amy, though, was the complete opposite: “I told you!”

Before you could say “Spin Dash”, Sonic let one tear across the threshold and into the doctor’s belly, sending him bouncing away like a beach ball The Hedgehog landed right next to Amy, confidently staring down the stricken Eggman.

Eggman was alright, but scooted backward, butt still on the floor with an arm extended, begging for mercy. “P-Please Sonic! Not again! I’m sorry!”

Sonic slowly began to walk forward, with a playful smirk on his face. “After making off with Amy and trying to kill me several times tonight, the asking price for forgiveness is a little higher now.”

“D-D-Don’t hurt me anymore!” Eggman begged. “Please just let me PUSH THIS!!” As soon as he said “PUSH THIS!!”, Eggman’s terrified expression instantly gave way to cocky confidence as he pushed a button on the console he had retreated up against.

A hatch in the ceiling opened and an open net came down upon the surprised Sonic. Small, powerful magnets clacked when the trap reached the floor.

“Cubot, run self-destruct cycle NOW!” Eggman ordered, standing back up and opening an emergency escape chute by way of another button on the console. It didn’t take long for a door to slide open in the wall. Eggman jumped through it, with Orbot just barely grabbing onto his tiny yellow cape at the last second and Cubot latching onto Orbot’s lower body.

Sirens blared and a computerized voice announced: “Warning! This complex with self-destruct in five minutes!”

Spin Dashing through the net was no good. “Wait, don’t tell me…” Sonic, testing his suspicions, grabbed the metallic hem of the net. It took a little bit of muscle, but it was able to come loose from the floor. Just an annoyance to allow for an escape rather than a death trap, it seemed. It worked, too.

“Sonic…!” Amy was about ready to fangirl out over her beloved coming to save her, but Sonic wasn’t in the mood for any accolades at the moment.

Running back to the elevator, Sonic nabbed a wrecked Motobug wheel and threw it like a frisbee at the large window overlooking the savanna; it didn’t break it. “Shatterproof,” he groaned, “we’re going to have to take the long way down.” He scooped up the still-bound Amy and reentered the elevator, the throng of freed animals coming with them.
 
 

The descent to the basement hangar was swift, like a steep waterslide. Eggman’s two toadies didn’t seem to care for this method of escape. “Dr. Eggman,” asked a rattled Orbot, “did you have to make such a manner of an escape route?”
                

“If you don’t like it, Orbot, go back upstairs and file a complaint!” said Eggman, not caring at all.

------

LEGO Dimensions

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Does anyone know how to rip/where to find LEGO Dimensions' 3d models? Because I am searching for the offical Sonic cast models but I can't find them online and I'm a total nob when it comes to game ripping in general. Thanks. Smile

'Ello there!

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I'm DarkShinyLugia, and I want to expand the site's libraries with at least one game's resources.

Of course that involves registering... and asking a lot of questions.

I am very bad with introductions.

Okage: Shadow King (PS2, .XPF files)

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Hello there, I'm new to this whole ripping endeavor, and I need some assistance.

I attempted to use the guide on how to rip PS2 models/textures, located here, however I ran into two issues.

One: the textures didn't just contain the textures of the object I was looking at, and were very large. An example of the main character's clothes is located below (ruka_clothes.PNG (was originally BMP format, but was too large to put onto forum))

Two: When attempting to import the saved .obj files into Blender, the scenes were heavily distorted; they stretched far from the origin, and when I brought them back to the origin, no amount of scaling could salvage the scenes.

Anyway, I then attempted to obtain the files from the .iso itself via unpacking, where I ended up with the appropriate folders. However, I do not know of any way to convert or view these .XPF files I ended up with (see wot.PNG, as well as the .zip containing an example of one of the files: HERO.ZIP)

Looking up the issue revealed a person with the exact same issue as I have, but with no conclusion.

If anyone has an idea of how to open or use these files, that would be helpful!

.png   ruka_clothes.png (Size: 46.07 KB / Downloads: 3)

.png   ex_screencap.png (Size: 236.23 KB / Downloads: 1)

.png   wot.PNG (Size: 30.75 KB / Downloads: 2)

.zip   HERO.zip (Size: 270.35 KB / Downloads: 1)

LEGO Dimensions Rip now possible!

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I've ripped a few Year 1 models from LEGO Dimensions! Here's a preview:

[Image: ov66Dnd.png]

I'm also trying to get Year 2 content to rip properly, but the tool I've found on RockRaidersUnited doesn't seem to be working...

Emerald

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Does anyone know which file in Sonic '06 has the Chaos Emerald sound effect?

SD Fighters & Cute Fighter (Arcade) Ripping Project

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I'm planning to do a project to rip sprites from the less-known korean arcade game, SD Fighters and it's sequel, Cute Fighter, which are both fighting games that are both developed by SemiCom. I have Mame, and the sprites do show up in it's tile viewer, but the tiles aren't assembled properly in Mame...

Mega Man remade into an NES ROM

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Hello VGR forum users and staff! This is my first time posting here, so please go easy on me.

Ever since Mega Man 9 came out, I always wanted to have the game as a legitimate NES ROM. This dream was further fueled by the MM9 press kit. 

I’m aware many people have attempted this same project over the years, but no one has followed through and finished. While I’m aware of several Mega Man and Rockman NES hacks that use MM9 and 10 assets, I’d rather create a custom engine that accurately recreates Mega Man’s physics and general engine as opposed to hacking an existing ROM.

I’m doing level design for this project. Currently we are looking for programmers.

Invite link provided at the bottom of this post.

Frequently asked questions: 

Q: Is this legal?
A: This is a fanmade labor of love that does not intend to infringe upon any distribution or sale of the original Mega Man 9. This recreation is intended to serve as a fun ‘what-if’ project. 

Q. Is this a ROM hack?
A: No. While hacking an existing game would be undoubtedly much easier, it would not allow for flexibility of mechanics such as Mega Man’s physics. Additionally, hacking a ROM would cheapen the feel of this project as less of brand new game and more of an extensive hack of MM4, for example.

Q: What version is this game based off of? Will any DLC be ported?
A: This will be based off the Wii version. None of the DLC will be remade.

Q: What do you intend to do once this project is finished? Will you remake MM10?
A: Eventually. For now MM9 is our priority and will do MM10 when we feel it’s time.

Q: What other places have you advertised at?
A: Assemblergames, NESDEV Forums, r/Megaman, r/gamedev

Q: Will the game use a battery or password to save progress?
A: We’re not sure. While we are leaning towards inclusion of the shop mechanic from the original game, this would require a much larger password grid. (I.e. variables for bolt quantity in the player’s possession and items purchased) The game will most likely use battery saves for this reason.

Link to our Discord Server: https://discord.gg/SrSwpuS
Please use Nadeko to assign yourself roles upon entering in the #bot-talk channel. .iam Spriter .iam Programmer .iam Musician

Help with .byte files

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I'm trying to extract models from the ios/android mobile game, Bleach: Brave Souls (Unity game). I've had moderate success with running the game in Nox and ripping models with NinjaRipper, but I'm trying to directly extract the models from the files to get them neat and in t-pose. I'm assuming it'll be a lot easier and faster than tediously ripping everything one by one using NinjaRipper too. 

This is the type of game that only has basic set up files in its APK and downloads everything else after you run the game for the first time, so the models aren't located in the initial APK. I managed to find a 2 gb folder titled "rmfs" with a bunch of .byte and .pb files inside of it. The .byte and .pb files have the names of the assets in the game, so I'm sure this is where everything is located. The problem is that I'm extremely new at this and have no idea how .byte and .pb files work. Is there a way to extract models/textures from these files? Or can only the game itself read them? 

Thanks!

Anyone know how to rip sounds from Kamen Rider City Wars?

Hello, need help

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Hi there VGR Community,

I myself am not involved in content ripping to no extent.
But, today I have come across audio rips from MDK 2 submitted by knarkleo.

I'd like to contact him, so I've created an account. I wish to learn the method he/she had used to create these audio rips.

That's all folks!

Replicating sound effects for The Chronicles of Riddick: Escape From Butcher Bay

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Hi Forum!

I need some help replicating sound effects from a old video game [The Chronicles of Riddick: Escape From Butcher Bay].
From the video links below, you can see and hear the effect I want to replicate.
https://www.youtube.com/watch?v=CwNok2lj4xs
https://www.youtube.com/watch?v=eTpIRUY4o8k

I found the sound resources on the link below, but need help on how to reproduce that sound effect when the menu rotates.
https://www.sounds-resource.com/xbox/the...und/20621/

From what I hear, it sounds like many different .wav files playing, with a slight offset from each other. Any insights here would be appreciated.

Persona 5 Royal

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I would like someone to upload the new Arcana cards Counselor and both versions of Faith. And also the new cut in sprites for Kasumi and the protagonist during a Tycoon or Baseball match, please.

.bin files

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I'm not the most technically minded person, and searching for answers just leaves me more confused than when I started.

How do I access .bin files which contain images?

Help with Dae and textures

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Ok, so I'm downloading some of the models from the 3DS section and whenever import them in 3ds max or blender, the textures all messed up. I'm not sure what settings i am suppose to use to fix the textures. I am using 3ds max 2018 and blender. Can anyone help me please?

How do I get started dumping mobile games with BlueStacks?

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I wanted to kick off my personal dump-and-rip career in mobile games with a dauntingly large title - Fate/Grand Order, namely because there's still quite a few graphics that are clearly in the game but none of the existing graphics dumps floating around the internet seem to acknowledge existing. And so, because I'm not jailbreaking my current phone until I get a newer model to transfer saves off of, I figured I'd turn to dumping from an emulator.

...now that brings me here. I was wondering if there was any advice as to how exactly one should go about extracting the entire game and all, and any programs that can help get me started.

Maze AI Enemy

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Hey all! I have a question regarding Game Maker studio 2 DND!
    
I'm creating a game similar to Pac-Man and so far I've created the maze and can have the player run through it picking up objects. I am struggling to find answers on not only how to move my enemy, but move it through a maze AND change its image so it appears to be facing in the direction it's going. 

As you can probably tell, I am extremely new to GM! If you have any ideas I certainly would appreciate it!
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