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Detroit Become Human Sound Files


Skylanders Trap Team Broccoli Guy voice clips

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Heythere! I've been looking everywhere for these sounds thank you! However, there are some missing. I'm specifically looking for some that are on the broccoli guy wiki.
For example
"Hey, I don't want to mean I'd be the lead singer of the Skaletones, but you've gotta compare me to those people. You've got Arbo, uh, Flynn, Pipsqueak... I don't even know who that is, but I'm probably better than that guy."

Any way you could help me out?


https://skylanders.fandom.com/wiki/Brocc...character)

Angry Birds Trilogy (Wii) *.GCT

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I need help on reading the texture files from the Wii version of Angry Birds Trilogy. They aren't the "common" middleware format or something simple like a PNG. They are GCT files (idk what it means, not GameCube related). Upon testing they are DXT1 compressed, but doing that doesn't output the proper image as seen in the game. I asked on Zenhax and Xentax's Discord and got nothing. Anyone here want to try to crack it for me? Thanks so much. https://drive.google.com/open?id=1EF8cuz...Yx0eo4KUKb

Angry Birds Trilogy (Wii U) *.WUT

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I need help on reading the texture files from the Wii U version of Angry Birds Trilogy. They aren't the "common" middleware format or something simple like a PNG. They are WUT files (idk what it means, not GameCube related). Upon testing they are DXT2/3 compressed, but doing that doesn't output the proper image as seen in the game as it's extremely swizzled. I asked on Zenhax and Xentax's Discord and got nothing. Anyone here want to try to crack it for me? Thanks so much.

Extracting .GCD file in Game Cube

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Hello, I am new here! [Image: smile.png]
First let me sorry for my bad English !
So I really need help for extracting models from Game Cube with .GCD file extention. These files are in Tom & Jerry war of the whiskers (Game cube version)
Thank you so much for reading my post !
Love you all !

Help Needed - Ripping from Gummy Drop (Android .apk)

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Hi all,

Am very much a novice in extracting resources from game packs, so any help you can spare is appreciated! I have been trying to rip assets from this match-3 game called Gummy Drop, which includes stuff like city (level) maps, 3D models of monuments, animated transition scenes and music. As far as I can tell, it is coded with Mono (Xamarin).




Converting the .apk file into a zip seems to yield limited resources, with the main assets there being generic images (e.g. buttons, crosses). I then tried to enter the root folder of the emulator to search for any data files, but could only find what seem to be some config files. There are also these .ANDROID files which I cannot open, but I doubt they contain the assets because that would be way too small (the game contains over 100 cities at this point, with 12+ monuments each).

[Image: QAxeeCr.png]

NinjaRipper doesn't seem to work with the latest edition of BlueStacks and the game cannot open on NOX at all (keeps crashing), so at this point I'm all out of ideas. Does anyone have any suggestions on how I should proceed?

Thanks again!

About posting ripped models

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Hi! I'm new around here, but I plan to submit several models soon.

I've been ripping lots of models from Pikmin 3 recently, I was just wondering if there were any specific guidelines I needed to adhere to when I post something? For example, exactly how should I format a thumbnail?

Any help is appreciated! Wink

help ripping Castle of Illusion models.

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Hello, I'm Conker the Squirrel, and since in Models Resource there's only a Mickey Mouse model from Castle of Illusion, I've been trying to rip the models but I don't know how or which files I have to extract. If someone knows, please reply.

Issues ripping with MAME

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I noticed recently that the arcade Double Dragon games have very few of their sprites ripped, so I thought I'd contribute to one of my favorite series. Unfortunately I ran into a very irritating technical problem.

[Image: 6Hl0ppF.png]

For some reason, there's strange artifacting/bleed on the pixels of every game I run on MAME. It's not very noticeable when you're playing, but when you take a screenshot, this is the result. At first I thought this was just some strange side effect of the screen being resized, so I tried making the game display in its native resolution...

[Image: wLd1tK8.png]

Not only does it persist, it's even worse. Now the discolored pixels are the same size as the game's pixels, causing everything to look muddled and blurry. Needless to say, it's impossible to rip any sprites from a game that looks like this using screenshots. It's technically doable at higher resolutions, since you can separate the artifacted pixels out and clean them up manually, but it adds an immense amount of work to what's already a pretty involved task. Now, there is a workaround to this using the f12 key, which creates perfect unmarred snapshots of the game in its native resolution.


[Image: 97CW1Cj.png]


But unfortunately, you can't take f12 snapshots of the tile viewer, which means that I'd have to try and snapshot each frame of animation as it happens in game, which is no easy task, and I'd have to clean up around the sprite, and it would seriously complicate getting some of the damaged, weapon wielding or throwing sprites which only happen while other graphics are overlapping the characters.  And that's not even getting into more advanced games that have transparency effects or stretched sprites that I might want to rip from later.

I tried messing with various MAME settings and asking for help on a MAME forum, and I even tried making a fresh install in a different folder, on a different drive, etc., and none of it solves my bleedover pixel problem. Anyone have any advice?

Olympics Amy (Just the Athletics Outfit)

Nicky Sheet Rejection

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Hello! I'm NickyFan7 I've been doing pixel art for quite some time I have known about this site's existence ever since I first got into the world of pixel art and it's been a great help it getting my where I currently stand in my pixel art skills, but never considered signing up until now.

As of recently tried to submit a sheet for the character Nicky Parlouzer from the 1992 Sonic the Hedgehog Manga. (He's basically the Clark Kent to Sonic's Superman
) however It was rejected I actually have a lot of sheets which I wish to contribute here, as they are simply consuming my PC storage.

The Nicky sheet I attempted to upload was part of a sprite series I call Genesis Revved! It's my take on the very old Modern Genesis (Mod.Gen) Spritestyle, Only sticking more closely to Genesis sprite sensibilities. 

What I come here to ask is what could I do to the sheet to heighten this and other sheebeing accepted? I've updated it since it's first upload to include a Custom Name Icon I made instead of the edited one from Mania.
[Image: uc?id=1AvNNHNAHN4KSnzwd3fh-_YJWCoAB-Z1A]
I eagerly await your suggestions!

Tetris Giant(Sega System SP) Voice and SE file ripping

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Has anyone tried ripping the sounds and voice from the Sega System SP arcade game Tetris Giant/Tetris Dekaris? I've tried in Audacity before and all I get is a bunch of garbled stuff.

Looking for any Sayonara Wild Hearts models

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I'd like to use any model from Sayonara Wild Hearts as an avatar in VRChat (meaning I have to be able to open them in Unity), but I don't own the game for PC, only Apple TV and Switch, so there's no way I could rip them myself. It doesn't need to be rigged, as they're all humanoid, and could be rigged using Mixamo, or if they're not humanoid, they could just be a genaric rigged avatar. Thank you so much for taking the time to read my request, even if you don't do this for me.

What happened to Freedoom.

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I was going to rip Freedoom until i saw it was already ripped but has been taken down. What was the reason?

Game Gear Eggman Boss Maniafied (SPRITE EDIT)

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Since i don't do well making my own sprites, i decided to edit sprites instead.  I realized something while playing Sonic Mania that influenced me to do this certain edit, and that's thanks to the Spider-Mobile from Flying Battery Zone Act 2.

See the cockpit?  It reminded me of Game Gear's Sonic 1 Bridge Zone boss, as shown in the second attachment:


Now, the cockpit for the Spider-Mobile is INVERTED, and this is why i didn't see the similarity before actually looking between the two images. So, with that being said, the final product of the transfer awaits!


This is pretty much a long-awaited overhaul of the Submarine Mobile from the Game Gear, as mentioned.  It still retains many of its classic traits, but it actually has an ENTIRELY new attack set.  It hovers much like the original, however, this one can hover MUCH higher than the original, the result being that this one can hover like the Egg Mobile from other Sonic titles.  Instead of small pellets shot out of the sides like in the original, this one uses a more condensed version of Mega-Watt's electricity beam, and there are also variants for the attack if rotated at certain angles.  Also, after the first phase, Robotnik/Eggman will deploy Metal Sonic for the rest of the fight, who will try to defeat Sonic using either the first or second parts of his famous Overclock ability, or just ramming into Sonic.  He'll also try to roll up into a ball to hit the unwary player and make them lose rings.  If spin dashed into, much like Silver/Robo/Mecha/Etc. Sonic, he'll go bouncing around until he either hits the Submarine Mobile, or stops after a few seconds of bouncing.  Metal Sonic MUST be defeated FIRST during the fight's second phase, as Eggman is technically invincible during this.  Using Metal Sonic's ball move to your advantage, however, can damage the sub's thrusters, which makes defeating Eggman in the third phase SIGNIFICANTLY easier, due to the decreased height that occurs.  When Metal Sonic gets defeated, Eggman will go to the scrap pile and put it in the submarine.  Since there's 3 phases, this boss will take 12 hits to defeat instead of 8.  That's because i want to split the hit count for each phase by 4 hit increments, resulting in 3 hit segments with 4 hits each.  Well, with that being said, i know i probably have a LOT i need to improve on this thing, so if you have any suggestions (and there's going to be a LOT), please reply to the post and let me know.

.png   first.png (Size: 92.41 KB / Downloads: 2)

.png   second.png (Size: 194.05 KB / Downloads: 2)

.png   Game Boy Eggman Vehicle (Mania Style).png (Size: 50.5 KB / Downloads: 5)

Detonator Orgun Sprites (Super Robot Wars Taisen W) - Paid Commission

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Good afternoon. First post here. I am looking to have the Detonator Orgun related sprite work ripped from Super Robot Wars/Taisen W. Every related character possible, minus the two sets that are currently available on this site related to this request. Those two were done by Domobot.

Specifically, that would be;

Orgun (Tomoru/Earth form)
Lang
Commander Zoa
EDF Solid Armor Unit
EDF Leave-type Solid Armor Unit

I'm not aware of any other units, but I'm sure there are others. To help incentivise this commission, I am offering cash for someone's time for this, as I understand how tasking this could be. If that is fair, please give me a shout. 

I actually don't need them cleaned, and someone could send me raw screenshots if that is easier.

Thanks everyone. Wink

Coming Soon

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Hello bois,as a Sprite Ripper i always like to go for really obscure games of franchises i like to Rip some Sprites of,and considering how many they are,i made a list of what games in what consoles im working on.
Megadrive:
Mighty Morphin Power Rangers-Pink Ranger,Red Ranger(Black,Blue,and Yellow are variations of him)
Streets of Rage 2Tongueuyo Wars(Hack)-Arle Nadja,Carbuncle
Dragon Ball:Buyuu Retsuden-Ginyu
Game Boy:
Mighty Morphin Power Rangers:The Movie-Red Ranger(and the others)
Spider-Man-Dr.Octopus
Spider-Man 2Unsureinister Six-Spidey
Power Rangers Lightspeed Rescue-Pink Ranger,Lightspeed Megazord
Power Rangers Time Force-Ransik,Time Megazord
X Men Mutant Academy-Wolverine
Turbografx 16:
Busou Keiji Cyber Cross:Main Character
Game Gear:
Mighty Morphin Power Rangers-Nasty Knight
Captain America and the Avengers-Captain America
SNES:
The Great Battle 2-Kamen Rider Black RX
Dragon Ball Super Gokuden:Goku(In General)
Power Rangers Zeo:Battle Racers-Red/Golden Ranger
Mighty Morphin Power RangersRangers:The Movie-Z Putties

Yes,still more Power Rangers,but anyways,if someone wants to help me into ripping one of these,in the sense of giving me some sprites of what im working on,or ripping another characters of these games,your help is welcome.
.png   1590629115442.png (Size: 56.11 KB / Downloads: 4)

Arle Nadja(Puyo Wars)

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In my previous thread,i was talking of my whole list of Sprite Sheets im ripping,in one of them i said i was working on a Streets of Rage 2 rom hack with Puyo Puyo characters,and this is when i go for one of the characters,Arle Nadja.
Here is the far i went until now
.png   1590630897207.png (Size: 49.83 KB / Downloads: 4)
i have likely all her sprites,only need toorganize them,but wanted to preview it so everyone gets informed on my ripping proyect,if someone wants to help me with some sprites i'll apreciate that,and im going to credit them as well.

avatar

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was wondering if anyone can rip from some of the avatar games i know there was a few from playstation, i was looking for the glowy nature/plants that look cool in night time pandora, and creatures

basic example
https://www.youtube.com/watch?v=TNug6lO7iWU

Super Mario Bros. NES Font

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This was a font I created in celebration of the 35th anniversary of not just Super Mario Bros., but the Nintendo Entertainment System as well. It was first done in 2016, but over time, I wanted to update it so that it could as retro and true to the NES text found in games like Tetris, Duck Hunt, Clu Clu Land, Gyromite, Dr. Mario, and of course, Super Mario Bros.!

This is a faithful recreation of the NES text font found in early 1st-party NES games, including Super Mario Bros.!
And you can use it for any projects to your heart's content! If so, credit me as TheWolfBunny64 (That's my modern username)!

Now you're typing with power!
https://drive.google.com/file/d/17YyfMi9...bALVP/view
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