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The VG Resource - https://www.vg-resource.com

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    So, Nintendo has been getting kind of scary/shitty with how they treat fanworks, and I worry they may come for us next. So, I might as well ask, anyone else think we should contact the Electronic Freedom Foundation to see if we could get them in our corner to sue if that's the case?

    Because, recent legal cases have shown that an IP holder must consider fair use before indulging in a DMCA strike, and Nintendo clearly hasn't at all, so I think somebody needs to stand up to their persecution of fanwork and archival. And I think, if that dark day comes, that somebody could be us, if we had an organization dedicated to such things like the EFF in our corner!

    So, who in charge of these various sites would be the best person to go to them with that proposal, and do you think it'd be a good idea to start preparing for this now?

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    Hello, I wonder if someone could help me with my problem, I got some models of the game in steam, in .mdl format and pass to .obj
    I understand that games with as much quality as this has the original model and one with fewer vertices because of the distance
    My problem is that the models bring within themselves these models with fewer vertices, but the model is added to the original by the same vertices [Image: %5Bcolon%5D(.gif] 
    My question is, does anyone know how to separate the models? Or could someone help me do it?  [Image: icon_rolleyes.gif]

    Pdt: I did not extract the models  Tongue

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    I'm stuck on the model ripp from two PC valve's games for Vr, and i really need help to find a solution...

    The First game are "Robot Repair" from "The Lab" for Htc vive, the second one are "Moondust" for the new Knuckles EV2 VR controller.

    I have succefully estract all the audio and textures from both the games, but i cant solve the model/mesh issues.

    For the "Robot repair" the issue is the conversion of the models from the source engine 2 format, that results just in some broken mesh very messy.

    For "Moondust" that runs on Unity, the problem is that the assets bundle extractor can't recognize the mesh format, so can't estract the model in to a .obj or .dae model.
    I dont' have the VR hardware on pc, because is expensive,
    so i can't use things like ninjaripper, because i can't play the game...

    ...Also i miss where are the "Slingshot" game files
    on "the Lab" for unknow reasons.

    I really hope that someone can help me.


    Ps. On portal 2 i have problem to rip the "experiments" on the tables in the "science themed" room, if someone can help me on that too.

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    Hello everyone, BigBellies here.

    I am writing on a completely separate topic for model ripping. The topic, going through the files of the PlayStation 2 game, Super Dragon Ball Z.

    I had used 7-Zip to rip out the files from the PlayStation 2 ISO shown in the image below.


    .png   Super DBZ Files.png (Size: 171.99 KB / Downloads: 4)

    Unfortunately, I have no idea to find out where the models are stashed in, and I need your help. If anyone is able to figure out these files, let me know.

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  • 09/04/18--13:21: Heyo
  • Hey guys! My user is Squiggles/Squigglestheduck, but I prefer now just to go by my name, which is Cody. Im 21, from Arizona, huge gaming nerd, vaporwave enthusiast, and yeah. Right now I currently play various games on my switch as well as WoW on my computer. I love dykg, been watching ever since the start of my Sophomore year of high school in 2012, and with that I've dabbled in lurking since then on this forum as a guest, etc. I hope to learn new skills here, and have a good time. So yeah, happy to be here.

    OH also I think I'm terrible at writing these introductions places, so I apologize if it sounds cringe etc. I feel awkward writing this already lol.

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    First post yay

    Im just trying to rip the models from

    Kirbys blowout blast

    Team kirby clash deleuxe

    kirby robobot

    The thing is that i dont have a 3ds at all, and i have no idea where to start, any help or progams that can help me? Sad

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  • 09/05/18--23:50: Jet set radio HD
  • I remember someone saying they couldnt extract the ARC files from jsr HD
    was wondering if this would help anyone rip the models


    https://steamcommunity.com/app/205950/di...594821347/

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    0 0

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    0 0

    I'm stuck on the model ripp from two PC valve's games for Vr, and i really need help to find a solution...

    The First game are "Robot Repair" from "The Lab" for Htc vive, the second one are "Moondust" for the new Knuckles EV2 VR controller.

    I have succefully estract all the audio and textures from both the games, but i cant solve the model/mesh issues.

    For the "Robot repair" the issue is the conversion of the models from the source engine 2 format, that results just in some broken mesh very messy.

    For "Moondust" that runs on Unity, the problem is that the assets bundle extractor can't recognize the mesh format, so can't estract the model in to a .obj or .dae model.
    I dont' have the VR hardware on pc, because is expensive,
    so i can't use things like ninjaripper, because i can't play the game...

    ...Also i miss where are the "Slingshot" game files
    on "the Lab" for unknow reasons.

    I really hope that someone can help me.


    Ps. On portal 2 i have problem to rip the "experiments" on the tables in the "science themed" room, if someone can help me on that too.

    0 0
  • 09/06/18--08:34: Hello!
  • Hi! Glad to be a part of this great resource! I am a little new to the VG world, but I am interested in creating video games especially 8 bit games. Hope to learn a lot!

    0 0
  • 09/06/18--11:50: Hello, nice to meet you
  • Good evening (8 p.m.),

    I'm "TotinGem", 25 years old and I tripped over this site. It's cool, and maybe it motivates me to train my own paint-and gamedev-skills. Big Grin
    Right now I gather some game engines to figur out, which suits me more.
    To develope my gamedev experiences, I'm creating fangames (mostly anime related). Still, there is this one game in my mind... I just haven't found the right art and style.
    (I'm afraid my English is a bit rusty (haven't used it in years)).

    And that would be it.

    Hope, I'll find good people. Smile



    PS. Since I don't have enough to say about me (being calm), I'd like to take the opportunity to ask for a little help (just if you can or want to do, I'm happy with a little greeting too Wink ). It's a "what game was/is that/this?" - thing(x2).
    Game a) is very cloudy.
    Playstation (pretty sure), a RPG, and I remember mostly just that one scene:
    a guy, standing on a hanging bridge, falls down the waterfall, found (unconscious), dragged to a grassy, peaceful little house (alone, without village).
    (I think that guy even lost his memories, and had a fight before falling down(?))
    Game b).
    Playstation, RPG-Adventure, about a little kingdom, rescue thing and I think I remember, that the main character resembles a little Son Goku(from Saiyuki) - just this tiara has a red stone attached. I remember that I somehow ended up in the castle, alone(I think). (could have been around 2000s)

    PPS. - What anime (or fangames) do you like? Big Grin


    Anyway, thank you for been here. Cute 
    Wish you a nice day (or evening).

    0 0
  • 09/06/18--16:58: Craah N.sane enemy models?
  • Hey there, I'm still brand new to ripping models, do before I go in too far over my head, I thought I'd bear mske sure my primary goal is possible! I'd like to rip the boss and common enemies from the PC version of Crash Bandicoot N. Sane but I don't know if anyone is already working on this, or where to begin if they aren't. Any help would be greatly appreciated!

    0 0

    How do you upload a new audio file to a .nes file?

    For example, I want to create a new blast sound for Defender II and replace it.

    Thanks in advance for your help!

    0 0
  • 09/06/18--19:47: Hi Everyone!
  • Hello, I'm delighted to be here. This site is just another example of my impossible childhood dreams coming through thanks to technology and of course thanks to everyone here who uploads sprites, models, textures, etc. Thank you, and I'm glad to be here.

    0 0

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