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Articles on this Page
- 09/16/18--18:45: _Smash Bros. for Wii...
- 09/16/18--18:46: _Virtua Fighter 4 Ev...
- 09/16/18--20:51: _Howdoes a console work
- 09/17/18--18:17: _Animal Crossing New...
- 09/18/18--00:14: _Redpine cc2500 - Tr...
- 09/18/18--02:59: _https://clemixtesto...
- 09/18/18--04:03: _https://www.garcini...
- 09/14/18--13:47: _Waluigi Sprite (wor...
- 09/14/18--17:59: _Hello! Nice to begi...
- 09/18/18--12:52: _Guilty Gear Series
- 09/19/18--18:48: _Opening for Street ...
- 09/20/18--03:50: _https://goldencondo...
- 09/20/18--09:17: _Jewy Batman's Black...
- 09/20/18--17:48: _Disney Magic Kingdo...
- 09/21/18--01:29: _modular sprite, par...
- 09/21/18--01:42: _SSX 3's/SSX Blur's ...
- 09/21/18--03:50: _how to make a game ...
- 09/21/18--07:27: _DragonBreeZee Cell
- 09/22/18--03:32: _EFT (Escape From Ta...
- 09/22/18--16:51: _Super Mario Fighter...
- 09/16/18--18:45: Smash Bros. for Wii U .ptcl effects / particle textures
- 09/16/18--18:46: Virtua Fighter 4 Evolution and .mrg format
- 09/16/18--20:51: Howdoes a console work
- 09/17/18--18:17: Animal Crossing New Leaf/Pocket Camp Voice Sounds
- 09/18/18--00:14: Redpine cc2500 - Trying for the lowest latency
- 09/18/18--02:59: https://clemixtestosteronecomplex.com/vital-x9/
- 09/18/18--04:03: https://www.garciniacambogialean.com/rapid-spot-nutrition-forskolin
- 09/14/18--13:47: Waluigi Sprite (working on)
- 09/14/18--17:59: Hello! Nice to begin here!
- 09/18/18--12:52: Guilty Gear Series
- 09/19/18--18:48: Opening for Street Fighter II
- 09/20/18--03:50: https://goldencondor.org/keto-x-factor/
- 09/20/18--09:17: Jewy Batman's Black And White Bijutsukan!
- 09/20/18--17:48: Disney Magic Kingdom ripping help?
- 09/21/18--01:29: modular sprite, parametric
- 09/21/18--01:42: SSX 3's/SSX Blur's .mus and .mpf music ripping?
- 09/21/18--03:50: how to make a game (.exe, .apk, .gba etc)
- 09/21/18--07:27: DragonBreeZee Cell
- 09/22/18--03:32: EFT (Escape From Tarkov) PC game ripping/printing help
- 09/22/18--16:51: Super Mario Fighter 3 Midis
I've been wanting to extract the particle effect textures from this game for ages. I'm in a SSB modding Discord but cracking these files is not a priority for the researchers there.
I'd love if someone could get these for me!
Mario's file is attached.
mario.010d0000.ptcl.zip (Size: 381.19 KB / Downloads: 0)
So, I've been trying to get models from Virtua Fighter 4 Evolution and I've given up on the pcsx2 methods.
I tried the Ninjarippers while the textures came out in color, the mesh I loaded via .rip import extension on Blender it just came out flat like an image. Even did both front and back positions during the character customization in Quest mode. Now its two flat images on top of each other.
Oh, and 3dx ripper straight up won't extract anything. (I also tried this with VF4 Final Tuned on Demul and with Ninjaripper I pretty much got the same results)
So, I've tried to get models by snooping inside the .iso via PowerISO. looked up vf4files.cvm and used a .cvm to .iso converter and it worked fine. Each character has their own folder, even the cosmetic items from Quest mode have their own folder. Thing being is that the files inside are in .MRG or .MRG_GZ format. So I'm wondering if there's a .bms script for Quickbms or an import extension for Blender/3ds Max. Just anything that might convert or import these files. If not, then I'll just plain give up on Virtua Fighter 4 models. Not like I'm a professional at this stuff anyway.
How does a console work to display a game and its input output system? I know image arebuilt from 01 bit informations so... a character would be at least 3x3 collection of bytes. And then what next?
How does it know things like floats and integers and binary stuff that happens in OS?
Or even at all...memorize anyof hese procedures?
Is it the ROM or the disk?
Is it physicalywritten or digitally reloaded everytime from a ..disk or drivers?
Dosnt seem to me these drivers have any texts or images written in it so it probably only 0 1 in electrics right
I got them, and have them submitted. Now tell me to do something with them.
I am been working on a proof of concept protocol to see how low I could drive RC latency with cc2500 chip. This is based of frsky_X and the work hexfet did with that. I bumped up the cc2500 speed to 250khz and reduced the packet size by about 1/3. 4 analog and 12 binary channel. Also the no telemetry currently.
Currently my testing has been 1.4ms between packets. I'd like to get it to 1ms - just because that is a nice round number and 1kHz update speed. [img=20x0]https://www.deviationtx.com/media/kunena/emoticons/cheerful.png[/img]
I'd like to implement a fast protocol - this one I am working on - and a slow protocol that goes for the best range possible (probably bring the modem down to 2.4kHz speed.
Here was the current latency tests with the protocol
The latency is defined as the time to get from a stick movement in on the transmitter to the motor outputs in betaflight
Currently at 2-3ms - Compared to 7-17ms with hexfets frsky_x latency test fix and 16-35ms in opentx.
The only hardware supported right now is deviation for the TX, although the multimodule should be able to be supported. For the RX only these FCs are supported: (because they have a spi cc2500 chip onboard) crazybeef3FR and matek-411rx.
Looking for a little feedback, or ways to improve!
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Hi everyone! I am new here and I would like to show you my art that im actually working on, since there is not many waluigi sprites around I decided to make one with the style of Mario&Luigi: Paper Jam.. if you do your research you will notice that I used a Luigi sprite in order to make my Waluigi. Thanks to "Ploaj" who submitted the luigi sprite posted on another website, yet I don't know if I am able to post the link here so I won't.
Hi guys, I´m a new user that´s passing by, I´m even a bit nervious about this, so please excuse me for any mistake I make when I attemp to understand how this place is.
As I don´t know where to start, I think this could be a good way to do so:
This is a custom sprite I made and the original one
Original sprite made by NO Body
I know there are 2 gray pixels under his hair that seem weird, a mistake in my past that I´ll fix later.
What do you think of it? I edited it so it can fit a character I have in mind for a game hopefully I´ll do someday, and it did that perfectly.
Some tips to make sprites would also be nice.
Hey, it's been a while... heck, I totally forgot I registered here a long time ago!
I go by Gear-Project and I run a Guilty Gear Lore blog, but I am also very much interested in learning how to get sprite assets from the Guilty Gear Series.
I have a few working emulators and I own the games/isos, so that much isn't an issue.
What IS an issue is where do I start?
Guilty Gear The Missing Link kept its old stuff in separate folders on the disc itself, so that's one thing.
But later games are tricky.
Guilty Gear X Plus (I can run that on emulator but not sure how I'd rip sprites from it).
Guilty Gear XX Accent Core... again, not sure. I have the Steam version, so that might help a lot.
Guilty Gear 2 Overture... I used Ninja Ripper to get a few textures, but I don't have access to everything it seems. I would like a lot of help with that.
Annnd, that leaves Guilty Gear Xrd Sign/Revelator/Rev2 (I know Steam modders have been messing around with those a lot lately, but I have no clue how).
If anyone can help, I'd appreciate it! Thanks!
If not the first, the second or third person in existence who would like to have the sprites for Street Fighter II intro. Where can someone find that? I know a couple versions of the intro exist, but I like to get at the assets separate so I can put it back together myself. Also maybe the fonts used for "insert coin" or "player 1". Appreciate the help.
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Blown Up Head Angel(20/09/2018)
I've been trying to rip from Disney Magic Kingdom for quite some time, but I have had zero success with it. The models are surprisingly high quality, and I would like some help with obtaining them.
For example, this model of Gaston was obtained through Nox and NinjaRipper by another user:
However, the game always crashes on my end, and I feel like it would be more convenient to just rip directly from the game's files.
For ease of access, I have uploaded the game's main data folder here:
If you don't want to download 500mb of stuff, here is a link to a sample file + textures:
The pack files can be opened up as .zip files, revealing the .bdae files within. Those .bdae files can then be unzipped to get the actual model file inside.
Help would be greatly appreciated!
curious about how does textures blend in and out between things in 2d games like age of empire 2, and 1...
how does the textures automatically create shores from oceans to land...
is this preset in spritemap, or is it mathematically illustrated?
Well, I think the title says it all.
After extracting the .big archive files you'll get all the music on your hands with tons of folders, each containing a single .mpf file with info about the music and a bunch of .mus files with music itself.
Can't really figure out how to convert them though. Some people said that .mus is an extension of .asf, but can't really decode it that way either.
Seems like EA used this format in a lot of their other games. Do you people perhaps know how to deal with them?
does anyone know how to make a game from scratch given files like pngs, jpgs, and so on?
without game engines.
just hard coding or drawing/animating.
I have a project going on where Im trying to make an ORPG based on Dragon Ball. Graphics Im using are from the old Breeze Revolution tiles/sprites and I have added my custom stuff.
Wanted to know what people think and if you are interested to see more!
I am looking to 3D print some items from the EFT PC game and I would like to know how to go about ripping files. Any help is appreciated please and TIA!
While digging for more insight on SMF3 (abandoned forgotten mario fighting game from 2012), I found a page with what seems to be all of the game's midis and some pngs, and stuff like that. The problem is they're corrupted. When using save link as (the pages are down and un-archived), the midis seem to be corrupted, as well as the pngs. I was wondering if someone could figure out what's going on with them, and maybe restore them?
(Some context) http://mugenguild.com/forum/topics/super...251.0.html
Thank you! If anyone helps, I'll appreciate it.