Quantcast
Channel: The VG Resource - All Forums
Viewing all 16706 articles
Browse latest View live

Need Character Sprite Sheets, $15-25 per sheet if good quality

$
0
0
I've been working on an Action Command turn-based RPG engine (e.g. Paper Mario, Chrono Trigger, Stick of Truth) and have come to a point where I need sprites for my characters before I continue programming.

Here is an example of a character's actions it should be able to take. The implied enemy does not need to be drawn.

Rat : Overworld ~ Walking in the four cardinal directions isometricly (think Zelda or Mario & Luigi), Jumping - this can be as simple as 1 frame for each direction iif you wish/no jump squat required In Battle ~ Rapidly scratching at an enemy with it's front paws, Biting at an enemy, Shaking it's fur to get dry (like a Dog), although it is not necessary an idle animation would be nice.

The 'In Battle' sprites only face sideways. It should be noted that if you choose to make different scaling, shading, etc. between the Overworld and In Battle sprites, then a sideways walking animation will be needed for Battle. Otherwise I am fine with reusing the Overworld movement animation for Battle movement.

I expect it should take 3 - 5 days maximum to create this Rat. If you provide satisfactory work I will likely pay you the same or even higher for more characters such as a Boar, a Wolf, a Lion, a T-rex, a Skeleton, a Zombie, a Mummy, etc.

The sprites should be completely original and it should be understood that I am purchasing all rights to them from you. This game is going to be published for profit, so the sprites must be my legal property.

I expect to see examples of your skill. Although I feel uncomfortable about it, if your examples are phenomenal I am willing to give $5 to $10 in advance for the commission.

The art style doesn't mater to me, it can be pixely or silky-smooth, whatever you prefer.

If you have any questions feel free to post or PM me.

MAME gfxset capture

$
0
0
[Image: 276B774454E6B3612F22CF]

default gfxset  F4 key

[Image: 210D4C4454E6B3621B8E39]

Delete key

[Image: 2575314454E6B363251681]

~ key transparent mode

F5 : pen -
F6 : pen +
F8: mask -
F9: mask +

[Image: 2631E44454E6B36401BF10]

TAB key find mode
arrow key page up, down, home, end

[Image: 220B014454E6B3651CD357]

F12 key snapshot

[Image: 236F044454E6B3662C980D]

Colors are used in the game : message warning

[Image: 27425D3D54E6BAFD181871]
[Image: 270AF24054E6BC4401F372]
result

F5 F6 pen - +   F8 F9 mask -+
F7 : Show vertical
F12 : snapshot
F1 : gfxset infomation txt file
Insert key, F11 key, F10 key and shift + p key enable

src : http://mamerip.tistory.com/attachment/cfile3.uf@27434B4554E6B08B11D9EB.001 
       http://mamerip.tistory.com/attachment/cfile26.uf@2471A03D54E6B0D12D8DCA.002

bin : http://mamerip.tistory.com/attachment/cfile5.uf@254DC94154E6B01A19D46F.7z

mame version 0139

The latest file will be applied in the future.

Next time, we will capture the tile map.

Fix One Thing, Another Breaks.

$
0
0
Seems like this always happens.  


So we recently fixed the problems we were having with the dryer, and now the washing machine is having issues with the water leaking.  It doesn't stop there either.  The heater was recently fixed in the nearly 20 year old Ford explorer my mom owns, but then it started having problems with the windshield wipers.

Has this phenomenon happened to anyone here?

Weird UV Mapping on ripped model

$
0
0
the problem is that any model contained in a .BRRES has the coordinates of poorly positioned textures. and when I export to 3DS MAX 2014 Design. some textures are badly placed. this happens with Mario Kart Wii and Wii Sports Resort. I tried exporting with BrawlBox, SZS Explorer and SZS Modifier, BRRES Editor and BRRES Viewer, but the result is always the same. exporting format. MDL0, DAE, MD5MESH and PSK.

if anyone has the solution. help me. this is important because I am creating mods

[Image: UuBp5rH.jpg]

MAME 0158 gfxset & tilemap capture update

$
0
0
mame 0158 gfxset and tilemap capture

game : F1 dream

[Image: 2636B33954E7ACAA0C9644]

basic tilemap

[Image: 27724B3F54E7B7E50B9955]

F12 capture

0000 basic tilemap,  big_0000  basic original tilemap


[Image: 213D203954E7ACAE086ECD]

small folder : tilemap size

[Image: 2740373954E7ACAC060E3B]

big folder : original tilemap size 4096 x 4096

0000_xx : 0000 snap number + layer number

tilemap title
S TAMP 0/1 4096x4096 OFFS 0,0 PEN 0 xy 1312x864 X 0

S : autosave -> ~ key (toggle)
PEN : bground color (F5 F6 key adjust)
xy : Tile Map You are here
X : axis -> TAB key (toggle X or Y)
0 : tilemap x or y position (autosave) (F8 F9 key adjust)
 
tilemap key
move :
home key (up) 
end key (down)
delete key (left)
page down key (right)
page up (reset 0, 0)

LSHIFT+ move = +16
LCONTROL + move = +64

F12 : snapshot

F10, F11, Insert  and Shift + P enable

gfxset : as below

bin : http://me2.do/xrB3uzNW
scr : http://me2.do/GajBagkN

build 32bit only    64bit : color wrong
 

Mighty Gunvolt Beck Spritesheet

$
0
0
I've included his original color palette and his new one as well. I'm unsure of how to post to Spriter's Resource, as I'm very new here, so any help would be awesome Big Grin thanks!
I've also been working with another person on ripping some more sprites of the game. I explain on my deviantart page how I ripped the sprites here
[Image: banYKza.png]

Ripping Hyrule Warriors 2D Elements

$
0
0
In particular, I'm trying to rip 2D elements of the Adventure Mode maps, but I have never really ripped anything on the Wii U yet, so how would I go about doing so? Any help would be awesome! Thanks!

Help with MTP file in Space Channel 5 Part 2

$
0
0
I found this file type while looking in Space Channel 5 Part 2, so I tried looking it up but I found nothing on it.
Due to the names of the files I suspect they are animation files (walk00u containing Ulala's strutting and dance00 containing her dance moves (up down etc.)).

I have the rigged characters from the game but i'm baffled on where the animations are.
I don't know if this helps but in a hex editor it looks similar to what comes after an NMDM header in a Ninja chunk model file
but the MTP file has no header.

Here is the AFS file that contains the MTP files and the MTP file

The Final Fantasy Legend 2

$
0
0
So... I guess I'll be eventually ripping some stuff from that game, as it has some very minimalistic yet beautiful tiles, and it's a game I like very much.

I did the first rip -- Hometown in its entirety. god it's been so long since I last posted here

[Image: DZcG1qO.png]

I was going to rip brigandine too, but my computer kind of broke, burnt, exploded and opened a rift to the abyss realm, summoning unspeakable horrors created by the vileness of the human mind being cast into the dream world as the moon watches over us (what i'm sleepy so I don't know what I speak)

I might return to that game, though. Ripping psx games is kind of a chore...

Anyway, here it is!

The Raven's Nest o sprites

$
0
0
Time to do something I've never done before... Make a spriting thread that involves more than one sprite or sprites!

[Image: eNxQA4Z.png]
The Electric Teleporter!
[Image: OAx0xOM.gif]

[Image: 4sQDkUy.png]
[Image: bpLlkMS.png]
Perry the Astronaut... Based on what I interpreted on a blurry picture of a quarter
[Image: ePUiRa9.gif]

[Image: 4UfaukL.png]
And finally a large collection of stuff I made for a robot game... I suck on enviromental effects and explosions...
[Image: XJICvoL.gif]

[Help] Chinese Zombie war models

$
0
0
Hello so as i wait for any progress on the castlevania mirror of fate model thing i decided too rip some models from a mobile game called  Chinese Zombie war it's a pretty fun game and it has some cool models for the jiangshi (the games zombie, even though its a vampire)

apparently the game is built on the unity engine so any help would be appreciated 

Super Princess Peach - Bowser's Villa Tilesets and Backgrounds

$
0
0
Could anyone get a tileset and background rips of the final world in Super Princess Peach, World 8: Bowser's Villa?

HarryPotter 2 Pc Audio Extraction (WTF)

$
0
0
i have the ability to extract some of the audio from the game but when i extract it i end up with bad results.
only a few of the sound files are extractable but still have bad results anyhow.

i have already extracted a few sound files already by creating my own silent map with sound triggers and record the audio, then extract parts from that audio separately, this method takes to much time and i would love to know how i can extract the audio in a simple method, any ideas?

ive tried converting it with Vlc Media, MFAudio. but still no luck

here are a few of the files:

.zip   demohp2pc.zip (Size: 44.79 KB / Downloads: 3)

Vinny model WIP

$
0
0
Some time ago, I've been working on a model of Family Guy character Vinny in Blender. So far, I've nearly completed the model. Look at this turntable video. It hasn't been fully rigged yet, though.





Let me know what you think of it. I might do a model of New Brian sometime later.

RPGs and Their Elements

$
0
0
Well as the tittle suggests, I'd like to know personal opinions on what elements or features you like from your favorite RPGs, the reason being is that I am making my own RPG with a buddy of mine, and I'd like to implement just the best that I can into it, and even though I have some decent ideas, I'd like to know what more I can cram in, without making the player drown in features. And I also like playing RPGs and JRPGs, and any new one that I haven't tried would be a cool addition to my collection.

Billy and Mandy ".jam" Files

$
0
0
I've been wanting to rip from this game for a while but I still have yet to find a version of dolphin that can both play it and be ripped from, so now I have to go this method of ripping. I was wondering if anyone could have a look at these two files for me. One is from the Gamecube version, the other from the Playstation 2 version. The Gamecube version seems to be larger in size and hold more information, but the two files have different headers, so I don't know which would be easier to extract from.

Dropbox Link

These are obviously the files to the 'backyard' level. If I'm not mistaken, it may include the enemies and the boss as well, since I didn't find any other files indicating them anywhere else in the folders.

Choas - Act 1:Creation

$
0
0
https://www.youtube.com/watch?v=pW0fX8Iv0F4

http://www.newgrounds.com/portal/view/652132

Couldn't have slowly worked on this for years if not for the spriters resource. Looking for help ripping what I can't find online. I'm an animator and the other website I used "The Mystical Forest Zone" kicked it and no longer has hosting.

Act 2 Is in production.

Will probably post asking for help on ripping backgrounds and environmental elements in the coming week.

Cheers for watching.

[Animation] Sonic The Hedgehog - Chaos

$
0
0
https://www.youtube.com/watch?v=pW0fX8Iv0F4

http://www.newgrounds.com/portal/view/652132

Couldn't have slowly worked on this for years if not for the spriters resource. Looking for help ripping what I can't find online. I'm an animator and the other website I used "The Mystical Forest Zone" kicked it and no longer has hosting.

Act 2 Is in production.

Will probably post asking for help on ripping backgrounds and environmental elements in the coming week.

Cheers for watching.

Allegro 5 for C++ / Visual Studio Help

$
0
0
I'm learning game dev with C++, wanting to branch out of RPG Maker and its RGSS system. But the Allego sourceforge is down and I can't get the library. Anyone got a mirror or something to send me?

Thank you.

wheres can i find this metal slug sprite

$
0
0
i was hoping someone could identify the thing this ptolemaic is riding in the example in this image by randomrebelsoldier  and where i can find the full sheet or at least what to type into a search engine to find it. ps   id ask randomrebelsoldier  but the message system says he doesn't exist on this site no more.

[Image: 36508.png]
Viewing all 16706 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>