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BULLETin board (comic)
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[PS1] Harry Potter and the Sorcerers Stone model ripping?
I really wanted to rip from the PS1 game Harry Potter and the Sorcerer's Stone, But I'm having troubles
I've tried extracting the files, But I found no .tmd files , unlike others PS1 games
I just found .dat files, .dir files, .15 files, .gam files and .cnf files
I've tried using 3D Ripper DX and EPSXE for ripping, but the ROM didn't wanted to open the game
Here's one of the models I want to try ripping: https://pbs.twimg.com/profile_images/542...87o6Z.jpeg
Hope you guys can help me
I've tried extracting the files, But I found no .tmd files , unlike others PS1 games
I just found .dat files, .dir files, .15 files, .gam files and .cnf files
I've tried using 3D Ripper DX and EPSXE for ripping, but the ROM didn't wanted to open the game
Here's one of the models I want to try ripping: https://pbs.twimg.com/profile_images/542...87o6Z.jpeg
Hope you guys can help me
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Tornado Outbreak + Ninjaripper = Success!
Wohoo! Finally got Zephyr's model! (Well his default model at least)
*Contains two textures one for the body and another for the hair
* Contains a .obj and a .mtl in the zip file too
Download:https://www.mediafire.com/?l2n3dtcnbwkguck
What do you think? should I upload these to the Model's resource?
tex1_256x256_m_a45d17d879c5c1cd_14.png (Size: 16.99 KB / Downloads: 1)
tex1_128x128_m_897343efaf6cc5ba_14.png (Size: 3.13 KB / Downloads: 1)
*Contains two textures one for the body and another for the hair
* Contains a .obj and a .mtl in the zip file too
Download:https://www.mediafire.com/?l2n3dtcnbwkguck
What do you think? should I upload these to the Model's resource?
tex1_256x256_m_a45d17d879c5c1cd_14.png (Size: 16.99 KB / Downloads: 1)
tex1_128x128_m_897343efaf6cc5ba_14.png (Size: 3.13 KB / Downloads: 1)
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Help ripping Lost In The Deep Space (Unity Game)
I'm planing on ripping models from Lost In The Deep Space and can't find out how to rip them or any game made in Unity.
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[Tutorial] ripping from flash games with hidden SWFs
Awhile ago I had this problem where I couldn't access assets from a flash based game, after months of searching and asking around I've come up with the best possible solution for this issue.
Download the latest nightly build version of JPEXS (free flash decompiler)
Go to Advanced settings, then paths. You will have a link to a page with the necessary tools in order to play the game in a separate window (I'll explain why you need flash player running shortly)
Download the necessary tools to play the games in a separate window (Flash projector, flash projector debugger, Playerglobal25) and make sure to set the paths so that they will run properly.
Download a program called "SWF Memory Dumper" from Force Project X
In JPEXS, hit "run" on the game you have open.
In the SWF Memory Dumper program, locate the Flash Player task (refresh the list if you open the dumper before the flash program)
Click on "scan process", there should be hidden SWFs. Download all of them just to be on the safe side.
Open them all in JPEXS and look through each one until you find the file with the sprites/sounds you want to rip.
There you are, feel free to ask questions in the thread if you have them.
Download the latest nightly build version of JPEXS (free flash decompiler)
Go to Advanced settings, then paths. You will have a link to a page with the necessary tools in order to play the game in a separate window (I'll explain why you need flash player running shortly)
Download the necessary tools to play the games in a separate window (Flash projector, flash projector debugger, Playerglobal25) and make sure to set the paths so that they will run properly.
Download a program called "SWF Memory Dumper" from Force Project X
In JPEXS, hit "run" on the game you have open.
In the SWF Memory Dumper program, locate the Flash Player task (refresh the list if you open the dumper before the flash program)
Click on "scan process", there should be hidden SWFs. Download all of them just to be on the safe side.
Open them all in JPEXS and look through each one until you find the file with the sprites/sounds you want to rip.
There you are, feel free to ask questions in the thread if you have them.
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[Tutorial] Ripping from Unity games.
I'm not the best at explaining things but here we go, I also like to use images.
Grab UnityStudio
1. Exporting Models
Go to the Unity Game's Folder GAMENAME_Data.
File > Load File/Folder select the file/folder with the assets you wish to open.
Use the Scene Hierarchy to export models, select the model you want to export. Or just use the "Export > All 3D Objects (Split)" option and look through'em with Noesis
Once Selected go to Export > Export Selected 3D Objects. They export in FBX format, so use Noesis to convert to dae if your preferred program can't open it. You may need to select "FlipUVs" when converting with Noesis.
Or you could just export the mesh from the asset list which doesn't export the rigging.
2. Exporting Textures, Sprites, and Sounds
Usually exporting the model also exports the textures, but sometimes it doesn't export the correct textures.
Go to the Asset List, find and select the Texture(Texture2D)/Sprite(Texture2D)/Sounds(AudioClip) you wish to export, then go to Export > Selected Assets
3. Compressed/Cached Assets
Some games have their assets compressed as .unity3D, or in a "StreamingAssets" folder, and sometimes without a file extension open the asset up in a hex editor to see if it has the "UnityFS" Header then you can continue.
Go to the Cache/Unity3D folder other than the cache, this is different for most games. You can find the cache data in User/AppData/LocalLow/Unity/WebPlayer/Cache. Cache assets files are usually named __Data. Extract Folder won't detect anything without a file extension.
File > Extract Bundle/Folder then select the Unity3D/__data file/folder you wish to decompress.
It should spit out a asset_name.unity3D_unpacked folder with a CAB-NameOfAsset file inside, then just repeat the processes above.
Congrats! Now you (Hopefully) know how to rip from Unity games!
Grab UnityStudio
1. Exporting Models
Go to the Unity Game's Folder GAMENAME_Data.
File > Load File/Folder select the file/folder with the assets you wish to open.
Use the Scene Hierarchy to export models, select the model you want to export. Or just use the "Export > All 3D Objects (Split)" option and look through'em with Noesis
Once Selected go to Export > Export Selected 3D Objects. They export in FBX format, so use Noesis to convert to dae if your preferred program can't open it. You may need to select "FlipUVs" when converting with Noesis.
Or you could just export the mesh from the asset list which doesn't export the rigging.
2. Exporting Textures, Sprites, and Sounds
Usually exporting the model also exports the textures, but sometimes it doesn't export the correct textures.
Go to the Asset List, find and select the Texture(Texture2D)/Sprite(Texture2D)/Sounds(AudioClip) you wish to export, then go to Export > Selected Assets
3. Compressed/Cached Assets
Some games have their assets compressed as .unity3D, or in a "StreamingAssets" folder, and sometimes without a file extension open the asset up in a hex editor to see if it has the "UnityFS" Header then you can continue.
Go to the Cache/Unity3D folder other than the cache, this is different for most games. You can find the cache data in User/AppData/LocalLow/Unity/WebPlayer/Cache. Cache assets files are usually named __Data. Extract Folder won't detect anything without a file extension.
File > Extract Bundle/Folder then select the Unity3D/__data file/folder you wish to decompress.
It should spit out a asset_name.unity3D_unpacked folder with a CAB-NameOfAsset file inside, then just repeat the processes above.
Congrats! Now you (Hopefully) know how to rip from Unity games!
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NFS Hot Pursuit 2
Hello everyone. I've managed to rip all cars form Hot Pursuit 2 and import them into blender. I would like to share if anyone is interested.
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Sonicfan32's Scratch showcase thread thingee...
Hey, everyone. I'm back for the third time already, showcasing a thing that I think nobody has posted before...? It's my Scratch projects, basically anything I make, ranging from simple games to slight edits of projects to animations that make no god damn sense. At all. And to start off, here's one of my remixes of an add yourself chain named "Add Yourself Fighting On Plants Vs Zombies" (YEAH, I DON'T KNOW WHY EITHER. IT'S HONESTLY EMBARRASSING.) made by one of my followers, "plantsvszombies3456". The project can be found [/url][url=https://scratch.mit.edu/projects/162631362/]here.
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Sugar Rush Superraceway (PC/Mac game)
Sugar Rush Superraceway is the 3D fangame of the racing game of Wreck-It Ralph. The objective is to become the first of the finish as fast as possible before the opponents beat you. Take you a sweet race!
Download Links for Windows & Mac:
IndieDB (Windows): http://www.indiedb.com/games/sugar-rush-...09-windows
IndieDB (Mac): http://www.indiedb.com/games/sugar-rush-...ay-v09-mac
itch.io: https://ofihombre.itch.io/sugar-rush-superraceway
Indiexpo: https://www.indiexpo.net/es/games/sugar-...perraceway
Download the game, and inform me of the bugs you have and I will correct it as best possible, please.
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Tarkan809's custom sprites
ok guys.
i know what i create custom sprites
and now i used Piskel for pixelated apps
even dough here's the list of sprites
MORE VOLUMES COMING SOON...
i know what i create custom sprites
and now i used Piskel for pixelated apps
even dough here's the list of sprites
MORE VOLUMES COMING SOON...
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BFLIM rip - cemu dump / OutDDS / OutDDSLossless
I'm trying to rip this BFLIM file. I've tried using Random Talking Bush's BFLIMtoGTX script and TexHaxU and cemu's texture dump tool, but all three produce slightly different images. Which one(s) (if any) are accurate? Also, using ddsview to convert the dds files to PNG gives different results than using Paint.NET (which doesn't work on some DDS files).
These differences aren't visible to the naked eye, but I still want to know what is going on.
These differences aren't visible to the naked eye, but I still want to know what is going on.
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my custom sprites
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generation design: talk about that stanky GAMECUBE
vg generations. been thinkin' a lot about generations of the good ol video gabes and i gotta get up on my soapbox. specifically the Nintendo GameCube home videogaming device and her baby sister, the Nintendo Game Boy Advance handheld portable videogaming device n their spot in gaming
like. character design was so good back then. check it:
Giftpia's character design (while never reaching the US) was very period. a lot of PS2 games had similar aesthetics! theres something 'alt' about it i wouldnt have appreciated the first time around
mario game with no goombas. no good ol koopas. peach in a new dress with a ponytail. blobby tropical islanders in hula skirts and shells. everything was so new!! we werent clinging to nostalgia here. windwaker killed off old hyrule. mario saved delfino. pokemon went to a gritty desert riddled with gang crime. fucked up if true
obviously wind waker u heckin' idiot!! the design was very cartoony and took a lot of influence from pacific cultures, as did a lot of the era (super mario sunshine, maori tribal tattoos, lilo n stitch, etc). characters had some weird looks! snot nose kiddo. old man with exposed ribs n a gut. there was something gritty behind the bright zaniness
viewtiful joe took the design of fox kidz action cartoons (tmnt, thos shark bois, biker mice, etc) and gave it a new cel-shaded comic book look (full circle???)
thats a couple!! if u wanna kinda muse on the subject then Heck Yeah im just v stoked about the gamecube (also the gba but im focusing on the gamecube)
like. character design was so good back then. check it:
Giftpia's character design (while never reaching the US) was very period. a lot of PS2 games had similar aesthetics! theres something 'alt' about it i wouldnt have appreciated the first time around
mario game with no goombas. no good ol koopas. peach in a new dress with a ponytail. blobby tropical islanders in hula skirts and shells. everything was so new!! we werent clinging to nostalgia here. windwaker killed off old hyrule. mario saved delfino. pokemon went to a gritty desert riddled with gang crime. fucked up if true
obviously wind waker u heckin' idiot!! the design was very cartoony and took a lot of influence from pacific cultures, as did a lot of the era (super mario sunshine, maori tribal tattoos, lilo n stitch, etc). characters had some weird looks! snot nose kiddo. old man with exposed ribs n a gut. there was something gritty behind the bright zaniness
viewtiful joe took the design of fox kidz action cartoons (tmnt, thos shark bois, biker mice, etc) and gave it a new cel-shaded comic book look (full circle???)
thats a couple!! if u wanna kinda muse on the subject then Heck Yeah im just v stoked about the gamecube (also the gba but im focusing on the gamecube)
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Ohana3ds Rebirth: Bravely Default
So it's gotten to a point the models from this game are almost completely able to be ripped, however, a recurring error keeps popping up. Though the models do show up properly, they're missing something important: the face planes! All of the characters are lacking their faces! The textures and such are there, but where the faces should be placed on the model, is completely absent! Can someone help figure out how to acquire the face planes?
Here is the model I've been trying to get, Erutus Profiteur.
Dropbox Link
Here is the model I've been trying to get, Erutus Profiteur.
Dropbox Link
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Ripping Models from Spyro 1
I see there's been luck with world ripping from the first Spyro game, and not much in the way of character or item models. I'd love to figure out how to achieve this as I'm trying to obtain the model of the Crystal Dragon Statues that the dragons are turned into. The search function on this site is a bit lacking so forgive me if there's already a tutorial up. I'm no stranger to software such as this, so just point me in the right direction. Thanks!
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Excitebots Trick Racing Rip
As a labor of love I tried to rip models from an Excitebots ISO I downloaded online. I followed the tutorial pinned at the top of this forum and managed to get Dolphin running smoothly and even a Wine version of BRRES Viewer on my Hackintosh. However none of the files in the game's library are BRRES files. It's pretty clear what each file contains, but with extensions like .car and .trk I have no idea where to start.
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[XBOX360/PS3] Tales of Vesperia Models
Hey all, I was just wondering what program everyone uses to view downloaded models. I am using Maya and have recently downloaded 3DSMax as well to help me out with some files, but the Tales of Vesperia character models wont import into Maya due to unknown errors, and 3DSMax has the models completely messed up. Does anyone have any advice on how I will be able to access the models properly? Thanks in advanced.
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"My OC, don't steal!"-Community draw thread
Heya, I've just thought of a little game:
I'll start with a base, than everyone that wants to patecipate should repost the same image of the last user, but with something else added to it, the only limit is your immagination... And the forum rules, i guess.
I'll start with a generic base, and let's see how it goes.
I'll start with a base, than everyone that wants to patecipate should repost the same image of the last user, but with something else added to it, the only limit is your immagination... And the forum rules, i guess.
I'll start with a generic base, and let's see how it goes.
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Good day.
I made an account hoping I could do a lot of good with it. You can see how that turned out.
Which is why I decided to host a poll and ask you a question unrelated to it: How do I edit tags on games, sprite sheets, etc.?
Which is why I decided to host a poll and ask you a question unrelated to it: How do I edit tags on games, sprite sheets, etc.?
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Nintendo Switch models needed
Hi. I was wondering why there isn't a section for the Nintendo Switch in the Models Resource. Does anyone think we should have that section? There's already a good chuck of games to rip from.
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